Dynamic Cutting Simulation Using Elastic Snapping for Mesh Quality Optimization
| dc.contributor.author | Zeng, Z. | en_US |
| dc.contributor.author | Courtecuisse, H. | en_US |
| dc.contributor.editor | Wimmer, Michael | en_US |
| dc.contributor.editor | Alliez, Pierre | en_US |
| dc.contributor.editor | Westermann, Rüdiger | en_US |
| dc.date.accessioned | 2025-11-07T08:32:44Z | |
| dc.date.available | 2025-11-07T08:32:44Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | In this manuscript, we present a novel cutting method that involves using a vertex-snapping strategy to fit the boundary surface onto the cutting path while avoiding generating new elements. We employ a point cloud with polynomial fitting to generate the cutting path, allowing for operation with unscheduled cuts and potential perturbations. Efficient geometry operations are developed to handle topological changes during progressive cutting. While it is challenging to optimize the mesh quality and accurately align the cut surface with the cutting path, we propose an innovative strategy that converts this geometric problem into a quasi-static elastic problem. This involves solving a constrained elastic problem within an auxiliary simulation, where the system optimizes the mesh quality when reaching equilibrium. Furthermore, we propose modifications to a GPU-based matrix-free solver, enabling efficient updates of the precomputed data stored in the GPU memory and thus ensuring real-time performance. | en_US |
| dc.description.number | 6 | |
| dc.description.sectionheaders | Original Article | |
| dc.description.seriesinformation | Computer Graphics Forum | |
| dc.description.volume | 44 | |
| dc.identifier.doi | 10.1111/cgf.70005 | |
| dc.identifier.issn | 1467-8659 | |
| dc.identifier.pages | 5 pages | |
| dc.identifier.uri | https://doi.org/10.1111/cgf.70005 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.1111/cgf70005 | |
| dc.publisher | The Eurographics Association and John Wiley & Sons Ltd. | en_US |
| dc.subject | cutting simulation | |
| dc.subject | GPU-based parallelization | |
| dc.subject | physics-based animation | |
| dc.subject | real-time finite element simulation | |
| dc.subject | Computing methodologies → Physical simulation | |
| dc.subject | Massively parallel and high-performance simulations | |
| dc.subject | Real-time simulation | |
| dc.title | Dynamic Cutting Simulation Using Elastic Snapping for Mesh Quality Optimization | en_US |
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