An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
dc.contributor.author | Pintore, Giovanni | en_US |
dc.contributor.author | Combet, Roberto | en_US |
dc.contributor.author | Gobbetti, Enrico | en_US |
dc.contributor.author | Marton, Fabio | en_US |
dc.contributor.author | Turner, Russell | en_US |
dc.contributor.editor | Enrico Puppo and Andrea Brogni and Leila De Floriani | en_US |
dc.date.accessioned | 2014-01-27T16:34:07Z | |
dc.date.available | 2014-01-27T16:34:07Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. The system organizes the asteroid surface into a two-level multiresolution structure, which embeds a fine-grained perpatch spatial index within a coarse-grained patch-based structure. The coarse-grained structure, maintained out-of-core, is used for fast batched I/O and GPU accelerated rendering, while the per-patch fine-grained structure is used to accelerate raycasting and collision queries. The resulting system has been tested with a simple robot lander and surface exploration simulator. The system models gravity using mass particles uniformly distributed within the asteroid bodies. Real-time performance is achieved on a commodity platform with giga triangle representations of asteroids 25143 Itokawa and 433 Eros. | en_US |
dc.description.seriesinformation | Eurographics Italian Chapter Conference 2010 | en_US |
dc.identifier.isbn | 978-3-905673-80-7 | en_US |
dc.identifier.uri | https://doi.org/10.2312/LocalChapterEvents/ItalChap/ItalianChapConf2010/009-016 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.6]: Methodology and Techniques-Computer Graphics [I.3.7]: Three-dimensional graphics and realism-Computer Graphics [I.3.8]: Applications | en_US |
dc.title | An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions | en_US |
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