A Model-Based Approach to Image Relighting with a Potential for Real-Time Implementation
dc.contributor.author | Madsen, Claus B. | en_US |
dc.contributor.author | Laursen, Rune | en_US |
dc.contributor.editor | Mike Chantler | en_US |
dc.date.accessioned | 2016-02-11T13:30:56Z | |
dc.date.available | 2016-02-11T13:30:56Z | |
dc.date.issued | 2005 | en_US |
dc.description.abstract | Image relighting is a very unique special visual effect which promises to have many important practical applications. Image relighting is essentially the process of, given one or more images of some scene, computing what that scene would look like under some other (arbitrary) lighting conditions, e.g., changing positions and colors of light sources. Image relighting can for example be used for interior light design. This paper describes an approach to image relighting which can be implemented to run in real-time by utilizing graphics hardware, as opposed to other state-of-the-art approaches which at best run at a few frames per second. | en_US |
dc.description.sectionheaders | Rendering | en_US |
dc.description.seriesinformation | Vision, Video, and Graphics (2005) | en_US |
dc.identifier.doi | 10.2312/vvg.20051032 | en_US |
dc.identifier.isbn | 3-905673-57-6 | en_US |
dc.identifier.pages | 237-243 | en_US |
dc.identifier.uri | https://doi.org/10.2312/vvg.20051032 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.4 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.title | A Model-Based Approach to Image Relighting with a Potential for Real-Time Implementation | en_US |
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