Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry
dc.contributor.author | Wald, Ingo | en_US |
dc.contributor.author | Zellmann, Stefan | en_US |
dc.contributor.author | Morrical, Nate | en_US |
dc.contributor.editor | Larsen, Matthew and Sadlo, Filip | en_US |
dc.date.accessioned | 2021-06-12T11:26:07Z | |
dc.date.available | 2021-06-12T11:26:07Z | |
dc.date.issued | 2021 | |
dc.description.abstract | We describe a technique for GPU and RTX accelerated space skipping of structured volumes that improves on prior work by replacing clustered proxy boxes with a GPU-extracted triangle mesh that bounds the active regions. Unlike prior methods, our technique avoids costly clustering operations, significantly reduces data structure construction cost, and incurs less overhead when traversing active regions. | en_US |
dc.description.sectionheaders | Volumes | |
dc.description.seriesinformation | Eurographics Symposium on Parallel Graphics and Visualization | |
dc.identifier.doi | 10.2312/pgv.20211042 | |
dc.identifier.isbn | 978-3-03868-138-0 | |
dc.identifier.issn | 1727-348X | |
dc.identifier.pages | 37-44 | |
dc.identifier.uri | https://doi.org/10.2312/pgv.20211042 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/pgv20211042 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Human centered computing | |
dc.subject | Scientific visualization | |
dc.subject | Visualization techniques | |
dc.subject | Computing methodologies | |
dc.subject | Ray tracing | |
dc.subject | Graphics processors | |
dc.title | Faster RTX-Accelerated Empty Space Skipping using Triangulated Active Region Boundary Geometry | en_US |
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