Towards Realtime: A Hybrid Physics-based Method for Hair Animation on GPU

dc.contributor.authorHuang, Lien_US
dc.contributor.authorYang, Fanen_US
dc.contributor.authorWie, Chendien_US
dc.contributor.authorChen, Yu Ju (Edwin)en_US
dc.contributor.authorYuan, Chunen_US
dc.contributor.authorGao, Mingen_US
dc.contributor.editorWang, Huaminen_US
dc.contributor.editorYe, Yutingen_US
dc.contributor.editorVictor Zordanen_US
dc.date.accessioned2023-10-16T12:33:37Z
dc.date.available2023-10-16T12:33:37Z
dc.date.issued2023
dc.description.abstractThis paper introduces a hair simulator optimized for real-time applications, including console and cloud gaming, avatar live-streaming, and metaverse environments. We view the collisions between strands as a mechanism to preserve the overall volume of the hair and adopt explicit Material Point Method (MPM) to resolve the strand-strand collision. For simulating single-strand behavior, a semi-implicit Discrete Elastic Rods (DER) model is used. We build upon a highly efficient GPU MPM framework recently presented by Fei et al. [2021b] and propose several schemes to largely improve the performance of building and solving the semi-implicit DER systems on GPU. We demonstrate the efficiency of our pipeline by a few practical scenes that achieve up to 260 frames-per-second (FPS) with more than two thousand simulated strands on Nvidia GeForce RTX 3080.en_US
dc.description.number3
dc.description.sectionheadersDeformation and Physics I
dc.description.seriesinformationProceedings of the ACM on Computer Graphics and Interactive Techniques
dc.description.volume6
dc.identifier.doi10.1145/3606937
dc.identifier.issn2577-6193
dc.identifier.urihttps://doi.org/10.1145/3606937
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1145/3606937
dc.publisherACM Association for Computing Machineryen_US
dc.subjectCCS Concepts: Computing methodologies -> Physical simulation GPU, hair, material point method"
dc.subjectComputing methodologies
dc.subjectPhysical simulation GPU
dc.subjecthair
dc.subjectmaterial point method"
dc.titleTowards Realtime: A Hybrid Physics-based Method for Hair Animation on GPUen_US
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