A Survey on Cross‐Virtuality Analytics

dc.contributor.authorFröhler, B.en_US
dc.contributor.authorAnthes, C.en_US
dc.contributor.authorPointecker, F.en_US
dc.contributor.authorFriedl, J.en_US
dc.contributor.authorSchwajda, D.en_US
dc.contributor.authorRiegler, A.en_US
dc.contributor.authorTripathi, S.en_US
dc.contributor.authorHolzmann, C.en_US
dc.contributor.authorBrunner, M.en_US
dc.contributor.authorJodlbauer, H.en_US
dc.contributor.authorJetter, H.‐C.en_US
dc.contributor.authorHeinzl, C.en_US
dc.contributor.editorHauser, Helwig and Alliez, Pierreen_US
dc.date.accessioned2022-03-25T12:31:07Z
dc.date.available2022-03-25T12:31:07Z
dc.date.issued2022
dc.description.abstractCross‐virtuality analytics (XVA) is a novel field of research within immersive analytics and visual analytics. A broad range of heterogeneous devices across the reality–virtuality continuum, along with respective visual metaphors and analysis techniques, are currently becoming available. The goal of XVA is to enable visual analytics that use transitional and collaborative interfaces to seamlessly integrate different devices and support multiple users. In this work, we take a closer look at XVA and analyse the existing body of work for an overview of its current state. We classify the related literature regarding ways of establishing cross‐virtuality by interconnecting different stages in the reality–virtuality continuum, as well as techniques for transitioning and collaborating between the different stages. We provide insights into visualization and interaction techniques employed in current XVA systems. We report on ways of evaluating such systems, and analyse the domains where such systems are becoming available. Finally, we discuss open challenges in XVA, giving directions for future research.en_US
dc.description.documenttypestar
dc.description.number1
dc.description.sectionheadersMajor Revision from EuroVis Symposium
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume41
dc.identifier.doi10.1111/cgf.14447
dc.identifier.issn1467-8659
dc.identifier.pages465-494
dc.identifier.urihttps://doi.org/10.1111/cgf.14447
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf14447
dc.publisher© 2022 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectcross‐virtuality
dc.subjectcross‐virtuality analytics
dc.subjectreality–virtuality continuum
dc.subjecttransitional interfaces
dc.titleA Survey on Cross‐Virtuality Analyticsen_US
Files
Collections