Understanding Interactive Legends: a Comparative Evaluation with Standard Widgets

dc.contributor.authorRiche, Nathalie Henryen_US
dc.contributor.authorLee, Bongshinen_US
dc.contributor.authorPlaisant, Catherineen_US
dc.contributor.editorG. Melancon, T. Munzner, and D. Weiskopfen_US
dc.date.accessioned2014-02-21T20:06:23Z
dc.date.available2014-02-21T20:06:23Z
dc.date.issued2010en_US
dc.description.abstractInteractive information visualization systems rely on widgets to allow users to interact with the data and modify the representation. We define interactive legends as a class of controls combining the visual representation of static legends and interaction mechanisms of widgets. As interactive legends start to appear in popular websites, we categorize their designs for common data types and evaluate their effectiveness compare to standard widgets. Results suggest that 1) interactive legends can lead to faster perception of the mapping between data values and visual encodings and 2) interaction time is affected differently depending on the data type. Additionally, our study indicates superiority both in terms of perception and interaction of ordinal controls over numerical ones. Numerical techniques are mostly used in today s systems. By providing solutions to allowing users to modify ranges interactively, we believe that interactive legends make it possible to increase the use of ordinal techniques for visual exploration.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume29en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01678.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01678.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleUnderstanding Interactive Legends: a Comparative Evaluation with Standard Widgetsen_US
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