Towards an Object-Oriented Interaction Model for Graphics User Interfaces

dc.contributor.authorHubner, Wolfgangen_US
dc.contributor.authorde Lancastre, Manuelen_US
dc.date.accessioned2014-10-21T06:10:46Z
dc.date.available2014-10-21T06:10:46Z
dc.date.issued1989en_US
dc.description.abstractThe increasing importance of the User Interface Management System THESEUS stimulated the development of a formalized graphics input model that is based on the THESEUS input concepts. This paper presents cooperative work by the Zentrum fur Gra-phische Datenverarbeitung (ZGDV), West Germany and IST/INESC, Portugal which aims to formalize, generalize and enhance the THESEUS input model and transfer it to a clean object-oriented approach. The main goal was to establish concepts for specifying and managing user interfaces tailored to the requirements of graphics dialogues- among these concepts are the diversity of input devices, many different kinds of interaction techniques, higher complexity in dialogue structures, dynamic control over dialogue specification, a strong coupling of input and output instead of ping-pong sequencing, powerful output capabilities, support of continuous input operations and a close interlocking between user interface component and application.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume8en_US
dc.identifier.doi10.1111/j.1467-8659.1989.tb00487.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages207-217en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1989.tb00487.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleTowards an Object-Oriented Interaction Model for Graphics User Interfacesen_US
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