Interactive Geometric Simulation of 4D Cities

dc.contributor.authorWeber, Basilen_US
dc.contributor.authorMueller, Pascalen_US
dc.contributor.authorWonka, Peteren_US
dc.contributor.authorGross, Markusen_US
dc.date.accessioned2015-02-23T10:16:15Z
dc.date.available2015-02-23T10:16:15Z
dc.date.issued2009en_US
dc.description.abstractWe present a simulation system that can simulate a three-dimensional urban model over time. The main novelty of our approach is that we do not rely on land-use simulation on a regular grid, but instead build a complete and inherently geometric simulation that includes exact parcel boundaries, streets of arbitrary orientation, street widths, 3D street geometry, building footprints, and 3D building envelopes. The second novelty is the fast simulation time and user interaction at interactive speed of about 1 second per time step.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2009.01387.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages481-492en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2009.01387.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleInteractive Geometric Simulation of 4D Citiesen_US
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