Investigating the Learnability of Immersive Free-Hand Sketching

dc.contributor.authorWiese, Evaen_US
dc.contributor.authorIsrael, Johann Habakuken_US
dc.contributor.authorMeyer, Achimen_US
dc.contributor.authorBongartz, Saraen_US
dc.contributor.editorMarc Alexa and Ellen Yi-Luen Doen_US
dc.date.accessioned2014-01-28T18:11:47Z
dc.date.available2014-01-28T18:11:47Z
dc.date.issued2010en_US
dc.description.abstractImmersive modeling systems which allow for sketching and constructing three-dimensional product models receive growing interest from both academic research and industry [DBWB*00; FASM02; IWMS09; KAMD*08; KAML*01]. The potential of such systems is estimated in the possibility to create models in a one-to-one scale, to interact with product models and to reduce breaks between analogue and digital media during the development process [DBWB*00; IWMS09]. Despite the growing interest in 3D-sketching techniques, little is known so far about the ability of designers to create free-hand drawings in three-dimensional space. In particular, only few studies have investigated cognitive and sensorimotor processes during immersive sketching yet. This paper contributes to the research on immersive sketching by investigating the learnability of free-hand sketching in an experimental setting. In a study among 25 students, participants repeatedly sketched primitive shapes (circles, squares, balls, and cubes). Sketching performance was operationalized by the time needed to complete a sketch, the quality of the sketch, and the subjective mental workload of the designers. Results suggest a significant enhancement of sketching quality over time, but no change in the time needed to complete a sketch.en_US
dc.description.seriesinformationEurographics Workshop on Sketch-Based Interfaces and Modelingen_US
dc.identifier.isbn978-3-905674-25-5en_US
dc.identifier.issn1812-3503en_US
dc.identifier.urihttps://doi.org/10.2312/SBM/SBM10/135-142en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.2 [User Interfaces]: Input devices and strategies; I.3.6 [Computer Graphics]: Methodology and Techniques interaction techniques.en_US
dc.titleInvestigating the Learnability of Immersive Free-Hand Sketchingen_US
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