Precomputed Shape Database for Real-Time Physically-Based Simulation

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Adding dynamically physical properties to virtual objects can not generally be handled in real-time during a simulation. In this paper, we propose a method for handling the real-time physical simulations of arbitrary objects that are represented by their surface mesh. Our method is based on a database in which physical data are stored for a wide variety of objects. When a query object needs to be physically simulated in the virtual world, a similarity search is performed in the database and the associate physical data are then extracted. We propose and compare three different similarity search methods that fit with our real-time needs. We demonstrate our approach for the simulations of different physical phenomena such as fracture or deformations. Our results show that our method has a great potential for the physical simulation of objects represented by their surface meshes in interactive applications.
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@inproceedings{
:10.2312/PE/vriphys/vriphys11/047-054
, booktitle = {
Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)
}, editor = {
Jan Bender and Kenny Erleben and Eric Galin
}, title = {{
Precomputed Shape Database for Real-Time Physically-Based Simulation
}}, author = {
Glondu, Loeiz
and
Legouis, Benoit
and
Marchal, Maud
and
Dumont, Georges
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-87-6
}, DOI = {
/10.2312/PE/vriphys/vriphys11/047-054
} }
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