Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics
dc.contributor.author | Schubert, Ryan | en_US |
dc.contributor.author | Bruder, Gerd | en_US |
dc.contributor.author | Welch, Gregory | en_US |
dc.contributor.editor | Bruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sue | en_US |
dc.date.accessioned | 2018-11-06T16:07:31Z | |
dc.date.available | 2018-11-06T16:07:31Z | |
dc.date.issued | 2018 | |
dc.description.abstract | Spatial Augmented Reality (SAR), e.g., based on monoscopic projected imagery on physical three-dimensional (3D) surfaces, can be particularly well-suited for ad hoc group or multi-user augmented reality experiences since it does not encumber users with head-worn or carried devices. However, conveying a notion of realistic 3D shapes and movements on SAR surfaces using monoscopic imagery is a difficult challenge. While previous work focused on physical actuation of such surfaces to achieve geometrically dynamic content, we introduce a different concept, which we call ''Synthetic Animatronics,'' i.e., conveying geometric movement or deformation purely through manipulation of the imagery being shown on a static display surface. We present a model for the distribution of the viewpoint-dependent distortion that occurs when there are discrepancies between the physical display surface and the virtual object being represented, and describe a realtime implementation for a method of adaptively filtering the imagery based on an approximation of expected potential error. Finally, we describe an existing physical SAR setup well-suited for synthetic animatronics and a corresponding Unity-based SAR simulator allowing for flexible exploration and validation of the technique and various parameters. | en_US |
dc.description.sectionheaders | Sensing and Rendering | |
dc.description.seriesinformation | ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20181316 | |
dc.identifier.isbn | 978-3-03868-058-1 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 65-72 | |
dc.identifier.uri | https://doi.org/10.2312/egve.20181316 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egve20181316 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Mixed / augmented reality | |
dc.subject | Perception | |
dc.subject | Simulation support systems | |
dc.title | Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics | en_US |
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