Rendering on Tiled Displays using Advanced Stream Caching

dc.contributor.authorLorenz, Marioen_US
dc.contributor.authorBrunnett, Guidoen_US
dc.contributor.authorHeinz, Marcelen_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:54Z
dc.date.available2014-01-31T20:24:54Z
dc.date.issued2007en_US
dc.description.abstractTo render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization of available network bandwidth. To avoid redundant transmissions of identical command sequences that are generated by the application a transparent stream cache can be used that accelerates the multicast communication channel. It can be profiled that applications that do not use display lists or VBO s to control the rendering put a heavy load on the client host because the cache control has to compute a checksum for the identification of repeated command sequences. In this paper we analyse the possibilities to improve the stream caching for unmodified GL applications. As our main result we introduce a new GL extension to control the stream cache with minimally modified applications.en_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VE2007Short/105-110en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (ACM CCS): I.3.2 [Computer Graphics]: Distributed/network graphicsen_US
dc.titleRendering on Tiled Displays using Advanced Stream Cachingen_US
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