Rendering on Tiled Displays using Advanced Stream Caching
dc.contributor.author | Lorenz, Mario | en_US |
dc.contributor.author | Brunnett, Guido | en_US |
dc.contributor.author | Heinz, Marcel | en_US |
dc.contributor.editor | Bernd Froehlich and Roland Blach and Robert van Liere | en_US |
dc.date.accessioned | 2014-01-31T20:24:54Z | |
dc.date.available | 2014-01-31T20:24:54Z | |
dc.date.issued | 2007 | en_US |
dc.description.abstract | To render complex scenes on tiled displays efficiently modifications to the Chromium framework have been proposed that lead to significant lower processor and memory load on the client and a very effective utilization of available network bandwidth. To avoid redundant transmissions of identical command sequences that are generated by the application a transparent stream cache can be used that accelerates the multicast communication channel. It can be profiled that applications that do not use display lists or VBO s to control the rendering put a heavy load on the client host because the cache control has to compute a checksum for the identification of repeated command sequences. In this paper we analyse the possibilities to improve the stream caching for unmodified GL applications. As our main result we introduce a new GL extension to control the stream cache with minimally modified applications. | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments, Short Papers and Posters | en_US |
dc.identifier.isbn | 978-3-905673-64-7 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/VE2007Short/105-110 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (ACM CCS): I.3.2 [Computer Graphics]: Distributed/network graphics | en_US |
dc.title | Rendering on Tiled Displays using Advanced Stream Caching | en_US |
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