A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation
dc.contributor.author | Weber, Daniel | en_US |
dc.contributor.author | Mueller-Roemer, Johannes | en_US |
dc.contributor.author | Altenhofen, Christian | en_US |
dc.contributor.author | Stork, Andre | en_US |
dc.contributor.author | Fellner, Dieter W. | en_US |
dc.contributor.editor | Jan Bender and Christian Duriez and Fabrice Jaillet and Gabriel Zachmann | en_US |
dc.date.accessioned | 2014-12-16T07:27:43Z | |
dc.date.available | 2014-12-16T07:27:43Z | |
dc.date.issued | 2014 | en_US |
dc.description.abstract | We present a novel p-multigrid method for efficient simulation of co-rotational elasticity with higher-order finite elements. In contrast to other multigrid methods proposed for volumetric deformation, the resolution hierarchy is realized by varying polynomial degrees on a tetrahedral mesh. We demonstrate the efficiency of our approach and compare it to commonly used direct sparse solvers and preconditioned conjugate gradient methods. As the polynomial representation is defined w.r.t. the same mesh, the update of the matrix hierarchy necessary for co-rotational elasticity can be computed efficiently. We introduce the use of cubic finite elements for volumetric deformation and investigate different combinations of polynomial degrees for the hierarchy. We analyze the applicability of cubic finite elements for deformation simulation by comparing analytical results in a static scenario and demonstrate our algorithm in dynamic simulations with quadratic and cubic elements. Applying our method to quadratic and cubic finite elements results in speed up of up to a factor of 7 for solving the linear system. | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | en_US |
dc.identifier.isbn | 978-3-905674-71-2 | en_US |
dc.identifier.uri | https://doi.org/10.2312/vriphys.20141223 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.5 [Computer Graphics] | en_US |
dc.subject | Computational Geometry and Object Modeling | en_US |
dc.subject | Physically based modeling | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.title | A p-Multigrid Algorithm using Cubic Finite Elements for Efficient Deformation Simulation | en_US |