An Efficient Caching Technique for Rendering Translucent Materials
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Date
2005
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.
Description
@inproceedings{:10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050,
booktitle = {EG UK Theory and Practice of Computer Graphics},
editor = {Louise M. Lever and Mary McDerby},
title = {{An Efficient Caching Technique for Rendering Translucent Materials}},
author = {Keng, Shih-Ling and Lee, Wang-Yeh and Chuang, Jung-Hong},
year = {2005},
publisher = {The Eurographics Association},
ISBN = {3-905673-56-8},
DOI = {/10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050}
}