ArtifactVis2: Managing real-time archaeological data in immersive 3D environments
dc.contributor.author | Smith, Neil | en_US |
dc.contributor.author | Knabb, Kyle | en_US |
dc.contributor.author | Defanti, Connor | en_US |
dc.contributor.author | Weber, Philip | en_US |
dc.contributor.author | Schulze, Jurgen | en_US |
dc.contributor.author | Prudhomme, Andrew | en_US |
dc.contributor.author | Kuester, Falko | en_US |
dc.contributor.author | Levy, Thomas | en_US |
dc.contributor.author | Defanti, Thomas | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:57:50Z | |
dc.date.available | 2015-04-27T14:57:50Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | In this paper, we present a stereoscopic research and training environment for archaeologists called ArtifactVis2. This application enables the management and visualization of diverse types of cultural datasets within a collaborative virtual 3D system. The archaeologist is fully immersed in a large-scale visualization of on-going excavations. Massive 3D datasets are seamlessly rendered in real-time with field recorded GIS data, 3D artifact scans and digital photography. Dynamic content can be visualized and cultural analytics can be performed on archaeological datasets collected through a rigorous digital archaeological methodology. The virtual collaborative environment provides a menu driven query system and the ability to annotate, markup, measure, and manipulate any of the datasets. These features enable researchers to re-experience and analyze the minute details of an archaeological site's excavation. It enhances their visual capacity to recognize deep patterns and structures and perceive changes and reoccurrences. As a complement and development from previous work in the field of 3D immersive archaeological environments, ArtifactVis2 provides a GIS based immersive environment that taps directly into archaeological datasets to investigate cultural and historical issues of ancient societies and cultural heritage in ways not possible before. | en_US |
dc.description.sectionheaders | Track 2, Full Papers | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743761 | en_US |
dc.identifier.uri | https://doi.org/10.1109/DigitalHeritage.2013.6743761 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Collaboration | en_US |
dc.subject | Cultural differences | en_US |
dc.subject | Data visualization | en_US |
dc.subject | Geographic information systems | en_US |
dc.subject | Laser radar | en_US |
dc.subject | Real | en_US |
dc.subject | time systems | en_US |
dc.subject | Three | en_US |
dc.subject | dimensional displays | en_US |
dc.subject | LiDAR | en_US |
dc.subject | Spherical photogrammetry | en_US |
dc.subject | archaeology | en_US |
dc.subject | cultural heritage | en_US |
dc.subject | geographic information systems (GIS) | en_US |
dc.subject | panorama | en_US |
dc.subject | scientific visualization | en_US |
dc.subject | structure | en_US |
dc.subject | from | en_US |
dc.subject | motion | en_US |
dc.subject | virtual reality computational science} | en_US |
dc.title | ArtifactVis2: Managing real-time archaeological data in immersive 3D environments | en_US |