Expressive Rendering for 2D Animations of Liquids
dc.contributor.author | Regla, Rodrigo Stevenson | en_US |
dc.contributor.author | Rohmer, Damien | en_US |
dc.contributor.author | Barthe, Loïc | en_US |
dc.contributor.author | Cani, Marie-Paule | en_US |
dc.contributor.editor | Berio, Daniel | en_US |
dc.contributor.editor | Bruckert, Alexandre | en_US |
dc.date.accessioned | 2025-05-09T09:43:53Z | |
dc.date.available | 2025-05-09T09:43:53Z | |
dc.date.issued | 2025 | |
dc.description.abstract | We describe a new rendering technique for expressive liquid surface 2D animation that can be used on top of existing particlebased simulations. We introduce a hybrid particle model that carries both water and air density distribution and can evolve through particle history. These material quantities combined with the kinematics information are then used to generate a scalar field, which can be parameterized to create an implicit iso-surface capturing stylized geometry commonly seen in paintings and cartoons. We propose, in particular, to represent behavior highlighting the dynamical aspect of the scene, such as elongated droplet behavior and curl-like shapes found in breaking waves. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ACM/EG Expressive Symposium - WICED: Eurographics Workshop on Intelligent Cinematography and Editing - Artworks, Posters, Demos | |
dc.identifier.doi | 10.2312/exw.20251069 | |
dc.identifier.isbn | 978-3-03868-272-1 | |
dc.identifier.pages | 5 pages | |
dc.identifier.uri | https://doi.org/10.2312/exw.20251069 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/exw20251069 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Shape Modelling, Implicit surfaces | |
dc.subject | Computing methodologies → Shape Modelling | |
dc.subject | Implicit surfaces | |
dc.title | Expressive Rendering for 2D Animations of Liquids | en_US |
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