Multisample Anti-aliasing in Deferred Rendering
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Date
2020
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We propose a novel method for multisample anti-aliasing in deferred shading. Our technique successfully reduces memory and bandwidth usage. The new model uses per-pixel linked lists to store the samples. We also introduce algorithms to construct the new G-Buffer in the geometry pass and to calculate the shading in the lighting pass. The algorithms are designed to enable further optimizations, similar to variable rate shading. We also propose methods to satisfy constraints of memory usage and processing time. We integrated the new method into a Vulkan based renderer.
Description
@inproceedings{10.2312:egs.20201008,
booktitle = {Eurographics 2020 - Short Papers},
editor = {Wilkie, Alexander and Banterle, Francesco},
title = {{Multisample Anti-aliasing in Deferred Rendering}},
author = {Fridvalszky, András and Tóth, Balázs},
year = {2020},
publisher = {The Eurographics Association},
ISSN = {1017-4656},
ISBN = {978-3-03868-101-4},
DOI = {10.2312/egs.20201008}
}