Real-time Rendering of Endless Cloud Animation

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Date
2011
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose a real-time animation method for dynamic clouds illuminated by sunlight and skylight with multiple scattering. In order to create animations of outdoor scenes, it is necessary to render time-varying dynamic clouds. However, the simulation and the radiance calculation of dynamic clouds are computationally expensive. In order to address this problem, we propose an efficient method to create endless animations of dynamic clouds. The proposed method prepares a database of dynamic clouds consisting of a finite number of volume data. Using this database, volume data for the endless animation is generated at run time using the concept of Video Textures, and this data is rendered in real-time using GPU.
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@inproceedings{
:10.2312/PE/PG/PG2011short/073-076
, booktitle = {
Pacific Graphics Short Papers
}, editor = {
Bing-Yu Chen and Jan Kautz and Tong-Yee Lee and Ming C. Lin
}, title = {{
Real-time Rendering of Endless Cloud Animation
}}, author = {
Iwasaki, Kei
and
Nishino, Takanori
and
Dobashi, Yoshinori
}, year = {
2011
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-905673-84-5
}, DOI = {
/10.2312/PE/PG/PG2011short/073-076
} }
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