Cubification and Animation of Artistic Shapes
dc.contributor.author | Corker-Marin, Quentin | en_US |
dc.contributor.author | Adzhiev, Valery | en_US |
dc.contributor.author | Pasko, Alexander | en_US |
dc.contributor.editor | Bernhard Thomaszewski and KangKang Yin and Rahul Narain | en_US |
dc.date.accessioned | 2017-12-31T10:43:00Z | |
dc.date.available | 2017-12-31T10:43:00Z | |
dc.date.issued | 2017 | |
dc.description.abstract | This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant sculptural shapes. We introduce the concept of a 4D cubist camera for blending multiple projections from 4D spacetime to 3D space.We describe a practical pipeline embracing all the main phases of production of static and dynamic cubist shapes. The proposed techniques are implemented and experimental results are presented. | en_US |
dc.description.sectionheaders | Poster Abstracts | |
dc.description.seriesinformation | Eurographics/ ACM SIGGRAPH Symposium on Computer Animation - Posters | |
dc.identifier.doi | 10.1145/3099564.3108162 | |
dc.identifier.isbn | 978-1-4503-5091-4 | |
dc.identifier.pages | Quentin Corker-Marin, Valery Adzhiev, and Alexander Pasko-Computing methodologies - Computer graphics; Procedural animation; Shape analysis; Hybrid Representation, Space-Time Blending, Cubism, 3D Printing | |
dc.identifier.uri | https://doi.org/10.1145/3099564.3108162 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1145/3099564-3108162 | |
dc.publisher | ACM | en_US |
dc.subject | Computing methodologies | |
dc.subject | Computer graphics | |
dc.subject | Procedural animation | |
dc.subject | Shape analysis | |
dc.subject | Hybrid Representation | |
dc.subject | Space | |
dc.subject | Time Blending | |
dc.subject | Cubism | |
dc.subject | 3D Printing | |
dc.title | Cubification and Animation of Artistic Shapes | en_US |