Rendering Trees with Indirect Lighting in Real Time
dc.contributor.author | Boulanger, K. | en_US |
dc.contributor.author | Bouatouch, K. | en_US |
dc.contributor.author | Pattanaik, S. | en_US |
dc.date.accessioned | 2015-02-21T17:06:15Z | |
dc.date.available | 2015-02-21T17:06:15Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | High quality lighting is one of the challenges for interactive tree rendering. To this end, this paper presents a lighting model allowing real-time rendering of trees with convincing indirect lighting. Rather than defining an empirical model to mimic lighting of real trees, we work at a lower level by modeling the spatial distribution of leaves and by assigning them probabilistic properties. We focus mainly on precise low-frequency lighting that our eyes are more sensitive to and we add high-frequency details afterwards. The resulting model is efficient and simple to implement on a GPU. | en_US |
dc.description.number | 4 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01257.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1189-1198 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01257.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Rendering Trees with Indirect Lighting in Real Time | en_US |