3D Reconstruction of an outdoor archaeological site through a multi-view stereo technique
dc.contributor.author | Muzzupappa, Maurizio | en_US |
dc.contributor.author | Gallo, Alessandro | en_US |
dc.contributor.author | Spadafora, Francesco | en_US |
dc.contributor.author | Manfredi, Felix | en_US |
dc.contributor.author | Bruno, Fabio | en_US |
dc.contributor.author | Marca, Antonio La | en_US |
dc.contributor.editor | - | en_US |
dc.date.accessioned | 2015-04-27T14:51:40Z | |
dc.date.available | 2015-04-27T14:51:40Z | |
dc.date.issued | 2013 | en_US |
dc.description.abstract | This paper describes the experimentation of a common multi-view stereo technique on a particularly complex test case: the ''Via Colonnata'' in the archaeological site of Kyme Eolica in Turkey. The study demonstrates that it is possible to create a detailed 3D model of an area sized tens of square meters without the need to use any dedicated device like laser scanners, drones or helium balloons, but just employing a digital camera and open source software. The reconstruction process implemented in this study addresses and solves some of the most relevant problems related to the reconstruction of large areas and the subsequent mapping of a texture on the geometrical model. In particular, we suggest some guidelines for the acquisition phase that help to reduce the subsequent problems related both to 3D geometry creation and texture mapping. In the pre-processing phase, we propose an automated technique for filtering of unimportant areas, based on the analysis of the disparity maps related to each image pair (the farther areas from the current point of view are masked out, in order to obtain a 3D model free of artifacts/defects). For the texture mapping process, in order to reduce the blur resulting from averaging and blending operations in overlapping areas, we propose a method that automatically identifies the most appropriate subset of images to be projected on the 3D model. | en_US |
dc.description.sectionheaders | Track 1, Full Papers | en_US |
dc.description.seriesinformation | Digital Heritage International Congress | en_US |
dc.identifier.doi | 10.1109/DigitalHeritage.2013.6743727 | en_US |
dc.identifier.uri | https://doi.org/10.1109/DigitalHeritage.2013.6743727 | en_US |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1109/DigitalHeritage | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | {Cameras | en_US |
dc.subject | Cities and towns | en_US |
dc.subject | Image reconstruction | en_US |
dc.subject | Mathematical model | en_US |
dc.subject | Solid modeling | en_US |
dc.subject | Surface reconstruction | en_US |
dc.subject | Three | en_US |
dc.subject | dimensional displays | en_US |
dc.subject | Cultural Heritage | en_US |
dc.subject | Multi | en_US |
dc.subject | view stereo | en_US |
dc.subject | texture mapping} | en_US |
dc.title | 3D Reconstruction of an outdoor archaeological site through a multi-view stereo technique | en_US |