Implicit Incompressible SPH on the GPU
dc.contributor.author | Goswami, Prashant | en_US |
dc.contributor.author | Eliasson, André | en_US |
dc.contributor.author | Franzén, Pontus | en_US |
dc.contributor.editor | Fabrice Jaillet and Florence Zara and Gabriel Zachmann | en_US |
dc.date.accessioned | 2015-11-04T08:41:57Z | |
dc.date.available | 2015-11-04T08:41:57Z | |
dc.date.issued | 2015 | en_US |
dc.description.abstract | This paper presents CUDA-based parallelization of implicit incompressible SPH (IISPH) on the GPU. Along with the detailed exposition of our implementation, we analyze various components involved for their costs. We show that our CUDA version achieves near linear scaling with the number of particles and is faster than the multi-core parallelized IISPH on the CPU. We also present a basic comparison of IISPH with the standard SPH on GPU. | en_US |
dc.description.sectionheaders | Fluids | en_US |
dc.description.seriesinformation | Workshop on Virtual Reality Interaction and Physical Simulation | en_US |
dc.identifier.doi | 10.2312/vriphys.20151331 | en_US |
dc.identifier.isbn | 978-3-905674-98-9 | en_US |
dc.identifier.pages | 23-29 | en_US |
dc.identifier.uri | https://doi.org/10.2312/vriphys.20151331 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Animation | en_US |
dc.subject | I.3.1 [Computer Graphics] | en_US |
dc.subject | Hardware Architecture | en_US |
dc.subject | Parallel Processing | en_US |
dc.title | Implicit Incompressible SPH on the GPU | en_US |