Perceptually-motivated, Interactive Rendering and Editing of Global Illumination

dc.contributor.authorRitschel, Tobiasen_US
dc.coverage.spatialSaarbrueckenen_US
dc.date.accessioned2015-01-21T06:50:24Z
dc.date.available2015-01-21T06:50:24Z
dc.date.issued22.12.2009en_US
dc.description.abstractThis thesis proposes several new perceptually-motivated techniques to synthesize, edit and enhance depiction of three-dimensional virtual scenes. Finding algorithmsthat fit the perceptually economic middle ground between artistic depiction and full physical simulation is the challenge taken in this work. First, we will present threeinteractive global illumination rendering approaches that are inspired by perception to efficiently depict important light transport. Those methods have in commonto compute global illumination in large and fully dynamic scenes allowing for light, geometry, and material changes at interactive or real-time rates. Further,this thesis proposes a tool to edit reflections, that allows to bend physical laws to match artistic goals by exploiting perception. Finally, this work contributes apost-processing operator that depicts high contrast scenes in the same way as artists do, by simulating iten_US
dc.formatapplication/pdfen_US
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/8227
dc.languageEnglishen_US
dc.publisherUniversitaet des Saarlandsen_US
dc.titlePerceptually-motivated, Interactive Rendering and Editing of Global Illuminationen_US
dc.typeText.PhDThesisen_US
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