Polyhedral Visual Hulls for Real-Time Rendering
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Date
2001
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power.
Description
@inproceedings{:10.2312/EGWR/EGWR01/115-126,
booktitle = {Eurographics Workshop on Rendering},
editor = {S. J. Gortle and K. Myszkowski},
title = {{Polyhedral Visual Hulls for Real-Time Rendering}},
author = {Matusik, Wojciech and Buehler, Chris and McMillan, Leonard},
year = {2001},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-211-83709-4},
DOI = {/10.2312/EGWR/EGWR01/115-126}
}