Point-Based Rendering of Non-Manifold Surfaces

dc.contributor.authorBalsys, Ron J.en_US
dc.contributor.authorSuffern, K. G.en_US
dc.contributor.authorJones, Huwen_US
dc.date.accessioned2015-02-21T12:52:48Z
dc.date.available2015-02-21T12:52:48Z
dc.date.issued2008en_US
dc.description.abstractWe are concerned with producing high-quality images of parametric and implicit surfaces, in particular those with non-manifold features. We present a point-based technique for rendering implicit surfaces that uses octree spatial subdivision with a natural interval exclusion test that guarantees that no parts of the surface are missed. This allows us to render non-manifold implicit surfaces at speeds comparable to parametric surfaces. We also derive criteria that guarantee complete pixel coverage of the surface. The point-based method allows for hidden surface elimination using a z-buffer, and shadow casting using a shadow buffer. We illustrate the technique with a number of surfaces, and discuss its advantages and disadvantages.en_US
dc.description.number1en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2007.01096.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages63-72en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2007.01096.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titlePoint-Based Rendering of Non-Manifold Surfacesen_US
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