Accelerated Foveated Rendering based on Adaptive Tessellation
dc.contributor.author | Tiwary, Ankur | en_US |
dc.contributor.author | Ramanathan, Muthuganapathy | en_US |
dc.contributor.author | Kosinka, Jiri | en_US |
dc.contributor.editor | Wilkie, Alexander and Banterle, Francesco | en_US |
dc.date.accessioned | 2020-05-24T13:42:17Z | |
dc.date.available | 2020-05-24T13:42:17Z | |
dc.date.issued | 2020 | |
dc.description.abstract | We propose an optimization method for adaptive geometric tessellation, involving the saccadic motion of the human eye and foveated rendering. Increased demands on computational resources, especially in the field of head-mounted devices with gaze contingency make optimization schemes pertinent for a seamless user experience. For implementing foveated rendering, our algorithm tessellates a 3D model in real-time based on the location of the user's gaze, substituted with a mouse cursor in this project as a proof of concept. Saccades and fixations of the human eye are simulated by delaying the process of tessellation and rendering by the minimum time taken to complete a saccade. Calculations required for tessellation and rendering the changes on the screen are stalled as and when the eye fixates after a saccade. The paper walks through our contribution by describing the theory, the application method, and results from our user study evaluating our method. | en_US |
dc.description.sectionheaders | Rendering I | |
dc.description.seriesinformation | Eurographics 2020 - Short Papers | |
dc.identifier.doi | 10.2312/egs.20201003 | |
dc.identifier.isbn | 978-3-03868-101-4 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 1-4 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20201003 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20201003 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | ] |
dc.subject | Computing methodologies | |
dc.subject | Rendering | |
dc.subject | Mesh geometry models | |
dc.subject | Graphics systems and interfaces | |
dc.subject | Human centered computing | |
dc.subject | Virtual reality | |
dc.title | Accelerated Foveated Rendering based on Adaptive Tessellation | en_US |
Files
Original bundle
1 - 5 of 5