3D Graphics For Consumer Applications -How Realistic Does it Have to Be?

dc.contributor.authorWinser, Paulen_US
dc.contributor.editorFons Kuijk and Wolfgang Strasseren_US
dc.date.accessioned2014-02-06T14:01:46Z
dc.date.available2014-02-06T14:01:46Z
dc.date.issued1987en_US
dc.description.abstractThe design of graphics Ie's for the consumer market has performance limitations imposed by the need to maintain low cost, and must be driven by consideration of the potential applications. The likely requirements for a consumer aimed real time 3D graphics system are stated in terms of performance and rendering techniques, and a research prototype of a 3D display processor is presented. The processor performs polygon drawing with smooth shading, Z buffer, and texture mapping into standard memory components. Limitations of the system and necessary image quality improvements are discussed.en_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn3-540-50109-6en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH87/133-136en_US
dc.publisherThe Eurographics Associationen_US
dc.title3D Graphics For Consumer Applications -How Realistic Does it Have to Be?en_US
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