The Visual Computing of Projector-Camera Systems

dc.contributor.authorBimber, Oliveren_US
dc.contributor.authorIwai, Daisukeen_US
dc.contributor.authorWetzstein, Gordonen_US
dc.contributor.authorGrundhoefer, Anselmen_US
dc.date.accessioned2015-02-21T13:21:55Z
dc.date.available2015-02-21T13:21:55Z
dc.date.issued2008en_US
dc.description.abstractThis article focuses on real-time image correction techniques that enable projector-camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, coloured and textured surfaces. It reviews hardware-accelerated methods like pixel-precise geometric warping, radiometric compensation, multi-focal projection and the correction of general light modulation effects. Online and offline calibration as well as invisible coding methods are explained. Novel attempts in super-resolution, high-dynamic range and high-speed projection are discussed. These techniques open a variety of new applications for projection displays. Some of them will also be presented in this report.en_US
dc.description.documenttypestar
dc.description.number8en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01175.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages2219-2245en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01175.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleThe Visual Computing of Projector-Camera Systemsen_US
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