Tactile Mesh Saliency: A Brief Synopsis

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Date
2016
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This work has previously been published [LDS 16] and this extended abstract provides a synopsis for further discussion at the UK CGVC 2016 conference. We introduce the concept of tactile mesh saliency, where tactile salient points on a virtual mesh are those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the tactile saliency of every mesh vertex. The key to solving this problem is in a new formulation that combines deep learning and learning-to-rank methods to compute a tactile saliency measure. Finally, we discuss possibilities for future work.
Description

        
@inproceedings{
10.2312:cgvc.20161302
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Cagatay Turkay and Tao Ruan Wan
}, title = {{
Tactile Mesh Saliency: A Brief Synopsis
}}, author = {
Lau, Manfred
and
Dev, Kapil
}, year = {
2016
}, publisher = {
The Eurographics Association
}, ISSN = {
-
}, ISBN = {
978-3-03868-022-2
}, DOI = {
10.2312/cgvc.20161302
} }
Citation