Adaptive Level-of-Precision for GPU-Rendering

dc.contributor.authorMeyer, Quirinen_US
dc.contributor.authorSussner, Gerden_US
dc.contributor.authorGreiner, Günteren_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorPeter Eisert and Joachim Hornegger and Konrad Polthieren_US
dc.date.accessioned2013-10-31T11:48:44Z
dc.date.available2013-10-31T11:48:44Z
dc.date.issued2011en_US
dc.description.abstractVideo memory is a valuable resource that has grown much slower than the rendering power of GPUs over the last years. Today, video memory is often the limiting factor in interactive high-quality rendering applications. The most often used solution to reduce memory consumption is to apply level-of-detail (LOD) methods: only a simplified version of the mesh with less vertices and triangles is kept in memory. In this paper we examine a simple orthogonal compression approach that is mostly neglected: adapting the level-of-precision (LOP) of vertex data. The main idea is to quantize vertex positions according to the current view distance, and adapt precision by adding or removing single bit planes. We provide an analysis of the resulting image error, and show that visual artifacts can be avoided by simply constraining the quantization for critical vertices. Our approach allows both random access on vertex data as well as quickly switching between LOP. In experiments we found that our approach compresses vertex positions by about 70percent on average without loss in rendering performance or image quality.en_US
dc.description.seriesinformationVision, Modeling, and Visualization (2011)en_US
dc.identifier.isbn978-3-905673-85-2en_US
dc.identifier.urihttps://doi.org/10.2312/PE/VMV/VMV11/169-176en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques-Graphics data structures and data types I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Color, shading, shadowing, and textureen_US
dc.titleAdaptive Level-of-Precision for GPU-Renderingen_US
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