Depth Enhanced Panoramas

dc.contributor.authorBahmutov, Gleben_US
dc.contributor.authorPopescu, Voicuen_US
dc.contributor.authorMudure, Mihaien_US
dc.contributor.authorSacks, Elishaen_US
dc.contributor.editorMike Chantleren_US
dc.date.accessioned2016-02-11T13:30:55Z
dc.date.available2016-02-11T13:30:55Z
dc.date.issued2005en_US
dc.description.abstractDepth enhanced panoramas are a practical solution to the difficult problem of inside-looking-out modeling. Depth enhanced panoramas extend color panoramas to support viewpoint translation, while retaining their speed, convenience, and low cost. Depth enhanced panoramas are built incrementally from same-center-of-projection dense-color and sparse-depth frames that are acquired, registered, and merged at the rate of 5 frames per second. The evolving depth enhanced panorama is rendered continually to provide immediate operator feedback. The viewpoint translation range is increased by combining multiple depth enhanced panoramas in real time. Depth enhanced panoramas are combined using either a splat-based, disconnected representation, or, at pixel level, using a GPU fragment program. Depth enhanced panoramas are built in minutes with $3,000 hardware and support photorealistic rendering of complex room-sized environments.en_US
dc.description.sectionheadersMultiple Views and 3-Den_US
dc.description.seriesinformationVision, Video, and Graphics (2005)en_US
dc.identifier.doi10.2312/vvg.20051017en_US
dc.identifier.isbn3-905673-57-6en_US
dc.identifier.pages133-140en_US
dc.identifier.urihttps://doi.org/10.2312/vvg.20051017en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modeling.en_US
dc.titleDepth Enhanced Panoramasen_US
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