EuroVis07: Joint Eurographics - IEEE VGTC Symposium on Visualization
Permanent URI for this collection
Browse
Browsing EuroVis07: Joint Eurographics - IEEE VGTC Symposium on Visualization by Issue Date
Now showing 1 - 20 of 35
Results Per Page
Sort Options
Item Priority Streamlines: A context-based Visualization of Flow Fields(The Eurographics Association, 2007) Schlemmer, Michael; Hotz, Ingrid; Hamann, Bernd; Morr, Florian; Hagen, Hans; K. Museth and T. Moeller and A. YnnermanFlow vector fields contain a wealth of information that needs to be visualized. As an extension of the well-known streamline technique, we have developed a context-based method for visualizing steady flow vector fields in two and three dimensions. We call our method "Priority Streamlines". In our approach, the density of the streamlines is controlled by a scalar function that can be user-defined, or be given by additional information (e.g., temperature, pressure, vorticity, velocity) considering the underlying flow vector field. In regions, which are interesting the streamlines are drawn with increased density, while less interesting regions are drawn sparsely. Since streamlines in the most important regions are drawn first, we can use thresholding to obtain a streamline representation highlighting essential features. Color-mapping and transparency can be used for visualizing other information hidden in the flow vector field.Item Parametric Visualization of High Resolution Correlated Multi-spectral Features Using PCA(The Eurographics Association, 2007) Broersen, Alexander; Liere, Robert van; Heeren, Ron M. A.; K. Museth and T. Moeller and A. YnnermanAn imaging mass spectrometer is an analytical instrument that can determine the spatial distribution of chemical compounds on complex surfaces. The output of the device is a multi-spectral datacube; a three-dimensional (3D) dataset in which the xy-dimension represents the surface position and the z-dimension represents the mass spectral distribution. Analysts try to discover correlations in spectral profiles and spatial distributions inside a datacube. New technological developments allow mass spectrometric imaging on a higher spatial and spectral resolution. In this paper we present a parametric visualization technique which allows an analyst to examine spectral and spatially correlated patterns on the highest possible resolution. Principal component analysis (PCA) is used to decompose the datacube into several discriminating components. We represent these extracted features as abstract geometric shapes and use three parameters to allow for data exploration. The first parameter thresholds the spectral contribution at which an extracted component is visualized. The level of detail the shapes is controlled by a second parameter and a third parameter determines at which density-level the extracted feature is represented. This new visualization technique enables an analyst to select the most relevant spectral correlations and investigate their specific spatial distribution. With this method, less noise is included in the visualization of extracted features and by introducing various levels of detail the full spectral resolution can be utilized.Item Subdivision Volume Splatting(The Eurographics Association, 2007) McDonnell, Kevin T.; Neophytou, Neophytos; Mueller, Klaus; Qin, Hong; K. Museth and T. Moeller and A. YnnermanVolumetric Subdivision (VS) is a powerful paradigm that enables volumetric sculpting and realistic volume deformations that give rise to the concept of "virtual clay". In VS, volumes are commonly represented as a space-filling set of deformed polyhedra, which can be further decomposed into a mesh of tetrahedra for rendering. Images can then be generated via tetrahedral projection or raycasting. A current shortcoming in VS-based operations is the need for a very high level of subdivision to represent fine detail in the mesh and to obtain a high-fidelity visualization. However, we have discovered that the subdivision process itself can be closely simulated with radial basis functions (RBFs), making it possible to replace the finer subdivision levels by a coarser aggregation of RBF kernels. This reduction to a simplified assembly of RBFs subsequently enables interactive rendering of volumetric subdivision shapes within a GPU-based volume splatting framework.Item Multi-Resolution Techniques for Visual Exploration of Large Time-Series Data(The Eurographics Association, 2007) Hao, Ming; Dayal, Umeshwar; Keim, Daniel; Schreck, Tobias; K. Museth and T. Moeller and A. YnnermanTime series are a data type of utmost importance in many domains such as business management and service monitoring. We address the problem of visualizing large time-related data sets which are difficult to visualize effectively with standard techniques given the limitations of current display devices. We propose a framework for intelligent time- and data-dependent visual aggregation of data along multiple resolution levels. This idea leads to effective visualization support for long time-series data providing both focus and context. The basic idea of the technique is that either data-dependent or application-dependent, display space is allocated in proportion to the degree of interest of data subintervals, thereby (a) guiding the user in perceiving important information, and (b) freeing required display space to visualize all the data. The automatic part of the framework can accommodate any time series analysis algorithm yielding a numeric degree of interest scale. We apply our techniques on real-world data sets, compare it with the standard visualization approach, and conclude the usefulness and scalability of the approach.Item Hardware-accelerated Stippling of Surfaces derived from Medical Volume Data(The Eurographics Association, 2007) Baer, Alexandra; Tietjen, Christian; Bade, Ragnar; Preim, Bernhard; K. Museth and T. Moeller and A. YnnermanWe present a fast hardware-accelerated stippling method which does not require any preprocessing for placing points on surfaces. The surfaces are automatically parameterized in order to apply stippling textures without major distortions. The mapping process is guided by a decomposition of the space in cubes. Seamless scaling with a constant density of points is realized by subdividing and summarizing cubes. Our mip-map technique enables arbitrarily scaling with one texture. Different shading tones and scales are facilitated by adhering to the constraints of tonal art maps. With our stippling technique, it is feasible to encode all scaling and brightness levels within one self-similar texture. Our method is applied to surfaces extracted from (segmented) medical volume data. The speed of the stippling process enables stippling for several complex objects simultaneously. We consider application scenarios in intervention planning (neck and liver surgery planning). In these scenarios, object recognition (shape perception) is supported by adding stippling to semi-transparently shaded objects which are displayed as context information.Item Multiscale Visualization of Dynamic Software Logs(The Eurographics Association, 2007) Moreta, Sergio; Telea, Alexandru; K. Museth and T. Moeller and A. YnnermanWe present a set of techniques and design principles for the visualization of large dynamic software logs consisting of attributed change events, such as obtained from instrumenting programs or mining software repositories. We enhance the visualization scalability with importance-based antialiasing techniques that guarantee visibility of several types of events. We present a hierarchical clustering method that uncovers several patterns of interest in the event logs, such as same-lifetime memory allocations and software releases. We visualize the clusters using a new type of technique called interleaved cushions. We demonstrate our methods on two real-world problems: the monitoring of a dynamic memory allocator and the analysis of a software repository.Item Multiresolution MIP Rendering of Large Volumetric Data Accelerated on Graphics Hardware(The Eurographics Association, 2007) Laan, Wladimir J. van der; Jalba, Andrei C.; Roerdink, Jos B. T. M.; K. Museth and T. Moeller and A. YnnermanThis paper is concerned with a multiresolution representation for maximum intensity projection (MIP) volume rendering based on morphological pyramids which allows progressive refinement. We consider two algorithms for progressive rendering from the morphological pyramid: one which projects detail coefficients level by level, and a second one, called streaming MIP, which resorts the detail coefficients of all levels simultaneously with respect to decreasing magnitude of a suitable error measure. The latter method outperforms the level-by-level method, both with respect to image quality with a fixed amount of detail data, and in terms of flexibility of controlling approximation error or computation time. We improve the streaming MIP algorithm, present a GPU implementation for both methods, and perform a comparison with existing CPU and GPU implementations.Item Flexible And Topologically Localized Segmentation(The Eurographics Association, 2007) Johansson, Gunnar; Museth, Ken; Carr, Hamish; K. Museth and T. Moeller and A. YnnermanOne of the most common visualization tasks is the extraction of significant boundaries, often performed with isosurfaces or level set segmentation. Isosurface extraction is simple and can be guided by geometric and topological analysis, yet frequently does not extract the desired boundary. Level set segmentation is better at boundary extraction, but either leads to global segmentation without edges, [CV01], that scales unfavorably in 3D or requires an initial estimate of the boundary from which to locally solve segmentation with edges. We propose a hybrid system in which topological analysis is used for semi-automatic initialization of a level set segmentation, and geometric information bounded topologically is used to guide and accelerate an iterative segmentation algorithm that combines several state-of-the-art level set terms. We thus combine and improve both the flexible isosurface interface and level set segmentation without edges.Item TrustNeighborhoods: Visualizing Trust in Distributed File Sharing Systems(The Eurographics Association, 2007) Elmqvist, Niklas; Tsigas, Philippas; K. Museth and T. Moeller and A. YnnermanWe present TrustNeighborhoods, a security trust visualization for situational awareness on the Internet aimed at novice and intermediate users of a distributed file sharing system. The TrustNeighborhoods technique uses the metaphor of a multi-layered city or fortress to intuitively represent trust as a simple geographic relation. The visualization uses a radial space-filling layout; there is a 2D mode for editing and configuration, as well as a 3D mode for exploration and overview. In addition, the 3D mode supports a simple animated "fly-to" command that is intended to show the user the context and trust of a particular document by zooming in on the document and its immediate neighborhood in the 3D city. The visualization is intended for integration into an existing desktop environment, connecting to the distributed file sharing mechanisms of the environment and non-obtrusively displaying a 3D orientation animation in the background for any file being accessed over the network. A formal user study shows that the technique supports significantly higher trust assignment accuracy than manual trust assignment at the cost of only a minor time investment.Item See What You Know: Analyzing Data Distribution to Improve Density Map Visualization(The Eurographics Association, 2007) Bertini, Enrico; Girolamo, Alessio Di; Santucci, Giuseppe; K. Museth and T. Moeller and A. YnnermanDensity maps allow for visually rendering density differences, usually mapping density values to a grey or color scale. The paper analyzes the drawbacks arising from the commonly used strategies and introduces a novel technique able to improve the overall mapping process. The technique is driven by statistical knowledge about the density distribution and a set of quality metrics allows for validating, in an objective way, its effectiveness.Item A Tri-Space Visualization Interface for Analyzing Time-Varying Multivariate Volume Data(The Eurographics Association, 2007) Akiba, Hiroshi; Ma, Kwan-Liu; K. Museth and T. Moeller and A. YnnermanThe dataset generated by a large-scale numerical simulation may include thousands of timesteps and hundreds of variables describing different aspects of the modeled physical phenomena. In order to analyze and understand such data, scientists need the capability to explore simultaneously in the temporal, spatial, and variable domains of the data. Such capability, however, is not generally provided by conventional visualization tools. This paper presents a new visualization interface addressing this problem. The interface consists of three components which abstracts the complexity of exploring in temporal, variable, and spatial domain, respectively. The first component displays time histograms of the data, helps the user identify timesteps of interest, and also helps specify time-varying features. The second component displays correlations between variables in parallel coordinates and enables the user to verify those correlations and possibly identity unanticipated ones. The third component allows the user to more closely explore and validate the data in spatial domain while rendering multiple variables into a single visualization in a user controllable fashion. Each of these three components is not only an interface but is also the visualization itself, thus enabling efficient screen-space usage. The three components are tightly linked to facilitate tri-space data exploration, which offers scientists new power to study their time-varying, multivariate volume data.Item Interactive Visual Exploration of Unsteady 3D Flows(The Eurographics Association, 2007) Buerger, Kai; Schneider, Jens; Kondratieva, Polina; Krueger, J.; Westermann, Ruediger; K. Museth and T. Moeller and A. YnnermanIn this paper we present GPU-based techniques for the interactive visualization of large unsteady 3D flow fields on uniform grids. We propose a novel dual-core approach to asynchronously stream such fields from the CPU, thus enabling the efficient exploration of large time-resolved sequences. This approach decouples visualization from data handling, resulting in interactive frame rates. Built upon a previously published GPU particle engine for flow visualization we have developed new strategies to compute and to visualize path lines and streak lines on the GPU. To provide additional visual cues, focus+context techniques for polygonal meshes have been integrated. The proposed techniques are used in the visual analysis of the Terashake 2.1 earthquake simulation data, and they have been shown to be very effective in revealing the relevant information in this data.Item Visualization Methods for Vortex Rings and Vortex Breakdown Bubbles(The Eurographics Association, 2007) Peikert, Ronald; Sadlo, Filip; K. Museth and T. Moeller and A. YnnermanVortex breakdown bubbles are a subject which is of interest in many disciplines such as aeronautics, mixing, and combustion. Existing visualization methods are based on stream surfaces, direct volume rendering, tensor field visualization, and vector field topology. This paper presents a topological approach which is more closely oriented at the underlying theory of continuous dynamical systems. Algorithms are described for the detection of vortex rings and vortex breakdown bubbles, and for visualization of their characteristic properties such as the boundary, the chaotic dynamics, and possible islands of stability. Since some of these require very long streamlines, the effect of numerically introduced divergence has to be considered. From an existing subdivision scheme, a novel method for divergence conserving interpolation of cuboid cells is derived, and results are compared with those from standard trilinear interpolation. Also a comparison of results obtained with and without divergence cleaning is given.Item Viewpoint Selection for Intervention Planning(The Eurographics Association, 2007) Muehler, Konrad; Neugebauer, Mathias; Tietjen, Christian; Preim, Bernhard; K. Museth and T. Moeller and A. YnnermanViewpoint selection is crucial for medical intervention planning. The interactive exploration of a scene with 3d objects involves the systematic analysis of several anatomic structures. Viewpoint selection techniques enhance the display of the currently selected structure. For animations in collaborative intervention planning and surgical education, the authoring process may be significantly enhanced if good' viewpoints for important objects as well as for the whole scene are chosen automatically.We describe a viewpoint selection technique guided by parameters like size of unoccluded surface, importance of occluding objects, preferred region and viewpoint stability. The influence of these parameters may be flexibly adjusted by weights. Parameter maps indicate the influence of the current parameter settings on the viewpoints. For selected applications, the weights may be predefined and reused for other cases. We also describe an informal user study which was accomplished to understand if our viewpoint selection strategies produce adequate results from the users' point of view.Item Integrating Local Feature Detectors in the Interactive Visual Analysis of Flow Simulation Data(The Eurographics Association, 2007) Buerger, Raphael; Muigg, Philipp; IlcÃk, Martin; Doleisch, Helmut; Hauser, Helwig; K. Museth and T. Moeller and A. YnnermanWe present smooth formulations of common vortex detectors that allow a seamless integration into the concept of interactive visual analysis of flow simulation data. We express the originally binary feature detectors as fuzzy-sets that can be combined using the linking and brushing concepts of interactive visual analysis. Both interaction and visualization gain from having multiple detectors concurrently available and from the ability to combine them. An application study on automotive data reveals how these vortex detectors combine and perform in praxis.Item Grouse: Feature-Based, Steerable Graph Hierarchy Exploration(The Eurographics Association, 2007) Archambault, Daniel; Munzner, Tamara; Auber, David; K. Museth and T. Moeller and A. YnnermanGrouse is a feature-based approach to steerable exploration of a graph and an associated hierarchy. Steerability allows exploration to begin immediately, rather than requiring a costly layout of the entire graph as an initial step. In a feature-based approach, the subgraph inside a metanode of the graph hierarchy is laid out with a well- chosen algorithm appropriate for its topological structure. Grouse preserves the input hierarchy, which provides meaningful information to the user when its metanodes correspond to features of interest. When a metanode in the hierarchy is opened, a limited number of metanodes are laid out again along the path between the opened node and the root. We demonstrate the effectiveness of Grouse on datasets from IMDB, the Internet Movie Database, where nodes are actors and cliques represent movies. The combination of feature-based layout and limited relayout computation does not fragment features in the hierarchy and improves the number of levels in the hierarchy that can be seen at once over previous approaches.Item Dimensional Congruence for Interactive Visual Data Mining and Knowledge Discovery(The Eurographics Association, 2007) Baumgaertner, Sebastian; Ebert, Achim; Deller, Matthias; K. Museth and T. Moeller and A. YnnermanMany authors in the field of 3D human computer interaction have described the advantages of 3D user interfaces: Intuitive metaphors from daily life, immersive workspaces, virtual environments that closely resemble natural environments, and the usefulness of the third dimension as an additional visualization scale. Nevertheless, there are still few or no successful applications for complex information spaces that make use of it in a natural human-centered manner. In this paper, we propose a novel hybrid user interface for knowledge workers to support document spaces and corresponding visualizations. We propose a combined 2D + 3D interface to support both visualization approaches and interaction metaphors to their maximum potential. Interaction is matched due to the principle of dimensional congruence and a thorough investigation of previous approaches and problems is given. Finally, a user study to evaluate the effectiveness and usability of the proposed system is presented.Item Animation of Orthogonal Texture-Based Vector Field Visualization(The Eurographics Association, 2007) Bachthaler, Sven; Weiskopf, Daniel; K. Museth and T. Moeller and A. YnnermanThis paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generated by line integral convolution (LIC). This visualization is combined with animation based on motion along the vector field. This decoupling of the line direction from the direction of animation allows us to choose the spatial frequencies along the direction of motion independently from the length scales along the LIC line patterns. Vision research indicates that local motion detectors are tuned to certain spatial frequencies of textures, and the above decoupling enables us to generate spatial frequencies optimized for motion perception. In addition, a filtering process is described to achieve a consistent and temporally coherent animation of the orthogonal vector field visualization. We present respective visualization algorithms for 2D planar vector fields and tangential vector fields on curved surfaces, and demonstrate that those algorithms lend themselves to efficient and interactive GPU implementations.Item Story Telling for Presentation in Volume Visualization(The Eurographics Association, 2007) Wohlfart, Michael; Hauser, Helwig; K. Museth and T. Moeller and A. YnnermanIn this paper we present a novel approach to volume visualization for presentation purposes that improves both the comprehensibility and credibility of the intended visualization message. Therefore, we combine selected aspects from storytelling as well as from interactive volume visualization to create a guided but at the same time interactive visualization presentation approach. To ease the observer's access to a presented visualization result we not only communicate the result itself, but also deliver its creational process in the form of an annotated visualization animation, which we call a visualization story. Additionally, we enable variable means of interactivity during story playback. The story observers may just watch the presentation passively, but they are also allowed to reinvestigate the visualization independently from story guidance, offering the ability to verify, confirm, or even disapprove the presented visualization message. For demonstration purposes, we developed a prototype application that provides tools to author, edit, and watch visualization stories. We demonstrate the potential of our approach on the basis of medical visualization examples.Item KeyStrokes: Personalizing Typed Text with Visualization(The Eurographics Association, 2007) Neumann, Petra; Tat, Annie; Zuk, Torre; Carpendale, Sheelagh; K. Museth and T. Moeller and A. YnnermanWith the ubiquity of typed text, the style and much of the personality of handwriting has been lost from general communication. To counter this we introduce an artistic real-time visualization of typed messages that additionally captures and encodes aspects of an individual's unique typing style. The potential of our system to augment electronic communication was evaluated and the results are provided along with analysis of their implications for social visualization.