Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals

Abstract
In this study, we propose an innovative method that allows game players and audiences to interact collaboratively using electromyography (EMG) signals as a user interface (UI). We also develop a VR attraction, ''Element Magic Genesis,'' as an application of this method. In this application, two users participate, with one as a player and the other as the audience. The player's abilities are enhanced based on the intensity of the audience's EMG signals. This attraction allows them to have a more immersive and unitary sense while interacting in a VR environment.
Description

CCS Concepts: Human-centered computing → Virtual reality, Collaborative interaction

        
@inproceedings{
10.2312:egve.20241403
, booktitle = {
ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Tanabe, Takeshi
and
Yem, Vibol
}, title = {{
Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals
}}, author = {
Ikeda, Kosei
and
Sugie, Ren
and
Imai, Sou
and
Akiba, Naoki
and
Hamasaki, Kento
and
Morita, Marie M.
and
Hashiguchi, Satoshi
and
Shibata, Fumihisa
and
Kimura, Asako
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-246-2
}, DOI = {
10.2312/egve.20241403
} }
Citation