Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals

dc.contributor.authorIkeda, Koseien_US
dc.contributor.authorSugie, Renen_US
dc.contributor.authorImai, Souen_US
dc.contributor.authorAkiba, Naokien_US
dc.contributor.authorHamasaki, Kentoen_US
dc.contributor.authorMorita, Marie M.en_US
dc.contributor.authorHashiguchi, Satoshien_US
dc.contributor.authorShibata, Fumihisaen_US
dc.contributor.authorKimura, Asakoen_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:38:39Z
dc.date.available2024-11-29T06:38:39Z
dc.date.issued2024
dc.description.abstractIn this study, we propose an innovative method that allows game players and audiences to interact collaboratively using electromyography (EMG) signals as a user interface (UI). We also develop a VR attraction, ''Element Magic Genesis,'' as an application of this method. In this application, two users participate, with one as a player and the other as the audience. The player's abilities are enhanced based on the intensity of the audience's EMG signals. This attraction allows them to have a more immersive and unitary sense while interacting in a VR environment.en_US
dc.description.sectionheadersDemos
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241403
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241403
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241403
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality, Collaborative interaction
dc.subjectHuman centered computing → Virtual reality
dc.subjectCollaborative interaction
dc.titleCollaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signalsen_US
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