Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals
dc.contributor.author | Ikeda, Kosei | en_US |
dc.contributor.author | Sugie, Ren | en_US |
dc.contributor.author | Imai, Sou | en_US |
dc.contributor.author | Akiba, Naoki | en_US |
dc.contributor.author | Hamasaki, Kento | en_US |
dc.contributor.author | Morita, Marie M. | en_US |
dc.contributor.author | Hashiguchi, Satoshi | en_US |
dc.contributor.author | Shibata, Fumihisa | en_US |
dc.contributor.author | Kimura, Asako | en_US |
dc.contributor.editor | Tanabe, Takeshi | en_US |
dc.contributor.editor | Yem, Vibol | en_US |
dc.date.accessioned | 2024-11-29T06:38:39Z | |
dc.date.available | 2024-11-29T06:38:39Z | |
dc.date.issued | 2024 | |
dc.description.abstract | In this study, we propose an innovative method that allows game players and audiences to interact collaboratively using electromyography (EMG) signals as a user interface (UI). We also develop a VR attraction, ''Element Magic Genesis,'' as an application of this method. In this application, two users participate, with one as a player and the other as the audience. The player's abilities are enhanced based on the intensity of the audience's EMG signals. This attraction allows them to have a more immersive and unitary sense while interacting in a VR environment. | en_US |
dc.description.sectionheaders | Demos | |
dc.description.seriesinformation | ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20241403 | |
dc.identifier.isbn | 978-3-03868-246-2 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20241403 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20241403 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Virtual reality, Collaborative interaction | |
dc.subject | Human centered computing → Virtual reality | |
dc.subject | Collaborative interaction | |
dc.title | Collaborative VR Attraction Enhancing Player Abilities Through Audience Electromyography Signals | en_US |
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