Perception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenes

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
With the significant developments of extended reality (XR) technologies, the evaluation of the fidelity and practical applicability of immersive virtual reality (IVR) in replacing real-world shopping tasks is becoming increasingly important. In this paper, a virtual environment (VE) was used with a state-of-the-art head-mounted display (HMD) to evaluate participants' visual perception of IVR compared to reality. A visual acuity test demonstrates that in the IVR, participants experienced a significant decline of 37.1% compared to their real-world eyesight test score. Additionally, participants were asked to compare real furniture with their counterparts in an IVR, to complete Likert-scale questions assessing their perception of visual realism. This study initially reveals that IVR has the ability to convey the basic visual information of displayed virtual furniture objects.
Description

CCS Concepts: Human-centered computing → Empirical studies in HCI; Computing methodologies → Virtual reality

        
@inproceedings{
10.2312:egve.20251362
, booktitle = {
ICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Garro, Valeria
and
Young, Gareth
and
Elwardy, Majed
}, title = {{
Perception of Visual Realism and Acuity in Real vs. Immersive Virtual Reality Scenes
}}, author = {
Huang, Nan
and
Hu, Yan
and
Sundstedt, Veronica
and
Goswami, Prashant
and
Imran, Muhammad
and
Lundgren, Anders
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-279-0
}, DOI = {
10.2312/egve.20251362
} }
Citation