An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we propose a competitive game in which a player wearing an augmented reality (AR) head-mounted display (HMD) and a player not wearing an HMD share not only a virtual environment but also the structure of a physical environment. Through the proposed game, we explore the interaction between players in an online multiplayer game using an AR HMD, which is enjoyable and has a high social presence. For this exploration, we created a game design that actively utilizes a physical environment and the asymmetry between players wearing and not wearing an HMD. We implemented the designed game and conducted a user study (n=14) to evaluate the game using the Game Experience Questionnaire and an our own questionnaire. The results revealed that the players had a highly positive affect toward the game and showed a high social presence. We also obtained insights into how to make the game more interesting and to increase social presence of players.
Description

CCS Concepts: Human-centered computing → Interaction design theory, concepts and paradigms

        
@inproceedings{
10.2312:egve.20241372
, booktitle = {
ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
}, editor = {
Hasegawa, Shoichi
and
Sakata, Nobuchika
and
Sundstedt, Veronica
}, title = {{
An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment
}}, author = {
Sawanobori, Yuki
and
Iriyama, Taishi
and
Komuro, Takashi
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-245-5
}, DOI = {
10.2312/egve.20241372
} }
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