An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment
dc.contributor.author | Sawanobori, Yuki | en_US |
dc.contributor.author | Iriyama, Taishi | en_US |
dc.contributor.author | Komuro, Takashi | en_US |
dc.contributor.editor | Hasegawa, Shoichi | en_US |
dc.contributor.editor | Sakata, Nobuchika | en_US |
dc.contributor.editor | Sundstedt, Veronica | en_US |
dc.date.accessioned | 2024-11-29T06:43:24Z | |
dc.date.available | 2024-11-29T06:43:24Z | |
dc.date.issued | 2024 | |
dc.description.abstract | In this paper, we propose a competitive game in which a player wearing an augmented reality (AR) head-mounted display (HMD) and a player not wearing an HMD share not only a virtual environment but also the structure of a physical environment. Through the proposed game, we explore the interaction between players in an online multiplayer game using an AR HMD, which is enjoyable and has a high social presence. For this exploration, we created a game design that actively utilizes a physical environment and the asymmetry between players wearing and not wearing an HMD. We implemented the designed game and conducted a user study (n=14) to evaluate the game using the Game Experience Questionnaire and an our own questionnaire. The results revealed that the players had a highly positive affect toward the game and showed a high social presence. We also obtained insights into how to make the game more interesting and to increase social presence of players. | en_US |
dc.description.sectionheaders | Modality | |
dc.description.seriesinformation | ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments | |
dc.identifier.doi | 10.2312/egve.20241372 | |
dc.identifier.isbn | 978-3-03868-245-5 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 5 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20241372 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20241372 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Interaction design theory, concepts and paradigms | |
dc.subject | Human centered computing → Interaction design theory | |
dc.subject | concepts and paradigms | |
dc.title | An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment | en_US |