Virtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perception

Loading...
Thumbnail Image
Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This study investigates how object density in virtual reality (VR) affects self-moving speed perception. Using 44 participants, speed perception across six object density levels was assessed through magnitude estimation. The analysis based on Stevens' power law, found that the perceived speed is the highest linearity at moderate object density. Excessive or sparse object environments led to reduced linearity. The findings suggest a critical object density threshold for maintaining accurate speed perception in VR, offering insights for designing immersive environments.
Description

CCS Concepts: Human-centered computing → Virtual reality

        
@inproceedings{
10.2312:egve.20241389
, booktitle = {
ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Tanabe, Takeshi
and
Yem, Vibol
}, title = {{
Virtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perception
}}, author = {
Kosuge, Yuki
and
Goto, Yuta
and
Okamoto, Shogo
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-246-2
}, DOI = {
10.2312/egve.20241389
} }
Citation