Virtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perception

dc.contributor.authorKosuge, Yukien_US
dc.contributor.authorGoto, Yutaen_US
dc.contributor.authorOkamoto, Shogoen_US
dc.contributor.editorTanabe, Takeshien_US
dc.contributor.editorYem, Vibolen_US
dc.date.accessioned2024-11-29T06:38:05Z
dc.date.available2024-11-29T06:38:05Z
dc.date.issued2024
dc.description.abstractThis study investigates how object density in virtual reality (VR) affects self-moving speed perception. Using 44 participants, speed perception across six object density levels was assessed through magnitude estimation. The analysis based on Stevens' power law, found that the perceived speed is the highest linearity at moderate object density. Excessive or sparse object environments led to reduced linearity. The findings suggest a critical object density threshold for maintaining accurate speed perception in VR, offering insights for designing immersive environments.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20241389
dc.identifier.isbn978-3-03868-246-2
dc.identifier.issn1727-530X
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20241389
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20241389
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality
dc.subjectHuman centered computing → Virtual reality
dc.titleVirtual Reality Space Moderately Filled with Objects for Linear Self-locomotive Speed Perceptionen_US
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