Exploring Instationary Fluid Flows by Interactive Volume Movies

dc.contributor.authorGlau, Thomasen_US
dc.contributor.editorGröller, E., Löffelmann, H., Ribarsky, W.en_US
dc.date.accessioned2015-11-16T13:39:48Z
dc.date.available2015-11-16T13:39:48Z
dc.date.issued1999en_US
dc.description.abstractVolume rendering offers the unique ability to represent inner object data and to realize enclosed structures ""at first glance"". Unlike software-based methods, the use of more and more available specialpurpose hardware allows volume rendering at interactive frame rates - a crucial criterion for acceptance in industrial applications,e,g. CFD analysis, Careful optimizations and the exclusive use of hardware-accelerated data manipulation facilities even enable volume rendered movies supporting real time interactivity. This article presents the most important features and implementation issues of an OpenInventor-based stereoscopic, VR-featured volume rendering system for instationary datasets.en_US
dc.description.sectionheadersPapersen_US
dc.description.seriesinformationVisSym99: Joint Eurographics - IEEE TCVG Symposium on Visualizationen_US
dc.identifier.doi10.2312/vissym19991007en_US
dc.identifier.isbn978-3-7091-6803-5en_US
dc.identifier.issnEG: 1727-5296en_US
dc.identifier.issnSpringer: 0946-2767en_US
dc.identifier.urihttps://doi.org/10.2312/vissym19991007en_US
dc.publisherSpringer and The Eurographics Associationen_US
dc.titleExploring Instationary Fluid Flows by Interactive Volume Moviesen_US
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