Analyzing the Impact of Movement Speed on CyberSickness in Virtual Reality Using Eye-Tracking Data

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Date
2024
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Cybersickness poses a major obstacle to using virtual reality, especially when visual stimuli and physical motion are misaligned. This study examines how speed variations in a virtual roller coaster simulation affect cybersickness. Participants experienced the simulation at five speeds (67km/h-202km/h) while their eye movement data (pupil size, blink count, gaze direction, pupil position) and Virtual Reality Sickness Questionnaire (VRSQ) were recorded. The findings showed that the lowest (67km/h) and highest (202km/h) speeds increased sickness, while moderate speed (135km/h) resulted in the least. Correlations between pupil size, blink count, gaze direction, pupil position, and VRSQ suggest these indicators may help predict VR-induced cybersickness. This study seeks to deepen understanding of the relationship between speed, eye movements, and cybersickness to improve methods for predicting and mitigating cyberSickness in VR environments.
Description

CCS Concepts: Human-centered computing → Virtual reality; General and reference → Evaluation

        
@inproceedings{
10.2312:egve.20241385
, booktitle = {
ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
}, editor = {
Tanabe, Takeshi
and
Yem, Vibol
}, title = {{
Analyzing the Impact of Movement Speed on CyberSickness in Virtual Reality Using Eye-Tracking Data
}}, author = {
Ozaki, Tenchi
and
Tera, Akemi
and
Fujinami, Tstutomu
}, year = {
2024
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-530X
}, ISBN = {
978-3-03868-246-2
}, DOI = {
10.2312/egve.20241385
} }
Citation