Analyzing the Impact of Movement Speed on CyberSickness in Virtual Reality Using Eye-Tracking Data
dc.contributor.author | Ozaki, Tenchi | en_US |
dc.contributor.author | Tera, Akemi | en_US |
dc.contributor.author | Fujinami, Tstutomu | en_US |
dc.contributor.editor | Tanabe, Takeshi | en_US |
dc.contributor.editor | Yem, Vibol | en_US |
dc.date.accessioned | 2024-11-29T06:38:01Z | |
dc.date.available | 2024-11-29T06:38:01Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Cybersickness poses a major obstacle to using virtual reality, especially when visual stimuli and physical motion are misaligned. This study examines how speed variations in a virtual roller coaster simulation affect cybersickness. Participants experienced the simulation at five speeds (67km/h-202km/h) while their eye movement data (pupil size, blink count, gaze direction, pupil position) and Virtual Reality Sickness Questionnaire (VRSQ) were recorded. The findings showed that the lowest (67km/h) and highest (202km/h) speeds increased sickness, while moderate speed (135km/h) resulted in the least. Correlations between pupil size, blink count, gaze direction, pupil position, and VRSQ suggest these indicators may help predict VR-induced cybersickness. This study seeks to deepen understanding of the relationship between speed, eye movements, and cybersickness to improve methods for predicting and mitigating cyberSickness in VR environments. | en_US |
dc.description.sectionheaders | Posters | |
dc.description.seriesinformation | ICAT-EGVE 2024 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
dc.identifier.doi | 10.2312/egve.20241385 | |
dc.identifier.isbn | 978-3-03868-246-2 | |
dc.identifier.issn | 1727-530X | |
dc.identifier.pages | 2 pages | |
dc.identifier.uri | https://doi.org/10.2312/egve.20241385 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20241385 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Human-centered computing → Virtual reality; General and reference → Evaluation | |
dc.subject | Human centered computing → Virtual reality | |
dc.subject | General and reference → Evaluation | |
dc.title | Analyzing the Impact of Movement Speed on CyberSickness in Virtual Reality Using Eye-Tracking Data | en_US |
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