Too Heart to Handle? Exploring Self-Directed And Collaborative Virtual Learning Environments in Anatomy Education.

dc.contributor.authorSchott, Dannyen_US
dc.contributor.authorKunz, Matthiasen_US
dc.contributor.authorAlbrecht, Anneen_US
dc.contributor.authorBraun-Dullaeus, Rüdigeren_US
dc.contributor.authorHansen, Christianen_US
dc.contributor.editorMeuschke, Moniqueen_US
dc.contributor.editorKuhlen, Torsten W.en_US
dc.date.accessioned2025-05-26T06:32:32Z
dc.date.available2025-05-26T06:32:32Z
dc.date.issued2025
dc.description.abstractThe integration of Extended Reality (XR) into medical education represents a transformative shift, particularly in anatomy training, where immersive simulations enhance cognitive engagement and knowledge retention. The developing heart is characterized by rapid morphological changes within a short time frame, which poses a significant pedagogical challenge. Conventional 2D imaging and static models often fail to convey these processes, limiting learners' ability to conceptualize critical spatial relationships-a barrier in understanding congenital anomalies. To address these limitations, this work leverages XRdriven visualization and interaction paradigms to create virtual learning environments. Based on this, we propose methods for designing XR educational modules that adapt to both collaborative and self-directed learning contexts, using embryonic cardiogenesis as an illustrating case study. We present findings from mixed-methods user studies involving a total of 264 students, along with feedback from lecturers, highlighting the importance of an iterative, user-centered design approach.en_US
dc.description.sectionheaders2nd Prize
dc.description.seriesinformationEuroVis 2025 - Dirk Bartz Prize
dc.identifier.doi10.2312/evm.20251973
dc.identifier.isbn978-3-03868-281-3
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/evm.20251973
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/evm20251973
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Mixed / augmented reality; Virtual reality; Applied computing → Interactive learning environments; Life and medical sciences
dc.subjectHuman centered computing → Mixed / augmented reality
dc.subjectVirtual reality
dc.subjectApplied computing → Interactive learning environments
dc.subjectLife and medical sciences
dc.titleToo Heart to Handle? Exploring Self-Directed And Collaborative Virtual Learning Environments in Anatomy Education.en_US
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