Realistic Impact Method with Force Feedback in VR Space Using a Lower Limb Exoskeleton Device
| dc.contributor.author | Kanta, Ogura | en_US |
| dc.contributor.author | Shimizu, T. | en_US |
| dc.contributor.author | Sugino, T. | en_US |
| dc.contributor.author | Sawahashi, R. | en_US |
| dc.contributor.author | Nishihama, R. | en_US |
| dc.contributor.author | Nakamura, T. | en_US |
| dc.contributor.editor | Garro, Valeria | en_US |
| dc.contributor.editor | Young, Gareth | en_US |
| dc.contributor.editor | Elwardy, Majed | en_US |
| dc.date.accessioned | 2025-11-26T09:23:57Z | |
| dc.date.available | 2025-11-26T09:23:57Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | In recent years, the widespread adoption of Head-Mounted Displays (HMDs) has made Virtual Reality (VR) experiences more accessible, leading to the development of force-feedback devices to enhance immersion. Force-feedback devices enhance VR immersion but presenting large, realistic forces, such as for a soccer kick, is challenging due to safety constraints. Therefore, designing the presented reaction force is crucial to enhance realism and mitigate perceptual discrepancies. In this study, we used a lower limb-mounted force-feedback device to investigate how different torque waveforms presented during a ball kick affect user perception. | en_US |
| dc.description.sectionheaders | Posters and Demos | |
| dc.description.seriesinformation | ICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos | |
| dc.identifier.doi | 10.2312/egve.20251367 | |
| dc.identifier.isbn | 978-3-03868-279-0 | |
| dc.identifier.issn | 1727-530X | |
| dc.identifier.pages | 2 pages | |
| dc.identifier.uri | https://doi.org/10.2312/egve.20251367 | |
| dc.identifier.uri | https://diglib.eg.org/handle/10.2312/egve20251367 | |
| dc.publisher | The Eurographics Association | en_US |
| dc.rights | Attribution 4.0 International License | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Categories and Subject Descriptors (according to ACM CCS): Human centered computing [Human computer interaction]: Interaction devices-Haptic devices | |
| dc.subject | Human centered computing [Human computer interaction] | |
| dc.subject | Interaction devices | |
| dc.subject | Haptic devices | |
| dc.title | Realistic Impact Method with Force Feedback in VR Space Using a Lower Limb Exoskeleton Device | en_US |
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