Exaggerating Character Motions Using Sub-Joint Hierarchy

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Date
2008
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
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@article{
10.1111:j.1467-8659.2008.01177.x
, journal = {Computer Graphics Forum}, title = {{
Exaggerating Character Motions Using Sub-Joint Hierarchy
}}, author = {
Kwon, Ji-yong
and
Lee, In-Kwon
}, year = {
2008
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2008.01177.x
} }
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