Exaggerating Character Motions Using Sub-Joint Hierarchy
dc.contributor.author | Kwon, Ji-yong | en_US |
dc.contributor.author | Lee, In-Kwon | en_US |
dc.date.accessioned | 2015-02-21T13:15:38Z | |
dc.date.available | 2015-02-21T13:15:38Z | |
dc.date.issued | 2008 | en_US |
dc.description.abstract | Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using Bezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time. | en_US |
dc.description.number | 6 | en_US |
dc.description.seriesinformation | Computer Graphics Forum | en_US |
dc.description.volume | 27 | en_US |
dc.identifier.doi | 10.1111/j.1467-8659.2008.01177.x | en_US |
dc.identifier.issn | 1467-8659 | en_US |
dc.identifier.pages | 1677-1686 | en_US |
dc.identifier.uri | https://doi.org/10.1111/j.1467-8659.2008.01177.x | en_US |
dc.publisher | The Eurographics Association and Blackwell Publishing Ltd | en_US |
dc.title | Exaggerating Character Motions Using Sub-Joint Hierarchy | en_US |