Solid Modeling 04
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Item Efficient Processing of 3D Scanned Models(The Eurographics Association, 2004) Scopigno, R.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetThe construction of detailed and accurate 3D models is made easier by the increasing diffusion of automatic sampling devices (often called 3D scanners). These allow to build digital models of real 3D objects in a cost- and time-effective manner. The talk will present the capabilities of this technology focusing mainly on some issues which are preventing a wider use of this technology, such as for example the considerable user intervention required and the complexity of the models produced.Another emerging issue is how to support the visual presentation of the models (local or remote) with guaranteed interactive rendering and data protection. Some examples of the results of current projects, mainly in the Cultural Heritage field, will be shown.Item Plumber: A Multi-scale Decomposition of 3D Shapes into Tubular Primitives and Bodies(The Eurographics Association, 2004) Mortara, M.; Patane, G.; Spagnuolo, M.; Falcidieno, B.; Rossignac, J.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetPlumber is a specialized shape classi cation method for detecting tubular features of 3D objects represented by a triangle mesh. The Plumber algorithm segments a surface into connected components that are either body parts or elongated features, that is, handle-like and protrusion-like features, together with their concave counterparts, i.e. narrow tunnels and wells. The segmentation can be done at single or multi-scale, and produces a shape graph which codes how the tubular components are attached to the main body parts. Moreover, each tubular feature is represented by its skeletal line and an average cross-section radius.Item History Based Reactive Objects for Immersive CAD(The Eurographics Association, 2004) Convard, T.; Bourdot, P.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetVirtual Environments (VE) allow direct 3D interaction, better perception of shapes and a feel of immersion, properties that are highly desirable for design tasks. Traditional CAD software extensively use WIMP interfaces (Windows, Icons, Menus and Pointing device), but these interaction models are not suited in VE. Moreover, during a design task, the use of dialog boxes, buttons, etc. deteriorates the user's focus on his work. However, to fully bene t from immersive interaction we need more reactive behavior from 3D objects. The objects data structures must provide ef cient ways for real-time modi cation of the geometric de nitions of solids via direct 3D interactions. We will present an approach that replaces the traditional editing of the construction history graph in parametric modelers. A description of data structures and algorithms that allow the user to implicitly modify the history of a solid through a direct 3D interaction on topological elements of the objects will be given. The techniques presented here are validated in a VE prototype, using the OpenCASCADE geometric kernel and a multimodal interface.Item Stability and Homotopy of a Subset of the Medial Axis(The Eurographics Association, 2004) Chazal, F.; Lieutier, A.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetMedial Axis is known to be unstable for non smooth objects. The Medial Axis has applications in image analysis and mathematical morphology, Solid Modeling, or domain decomposition for CAD to CAE (i.e. Finite Elements) models generation.Item Optimization Techniques for Approximation with Subdivision Surfaces(The Eurographics Association, 2004) Marinov, M.; Kobbelt, L.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetWe present a method for scattered data approximation with subdivision surfaces which actually uses the true representation of the limit surface as a linear combination of smooth basis functions associated with the control vertices. This is unlike previous techniques which used only piecewise linear approximations of the limit surface. By this we can assign arbitrary parameterizations to the given sample points, including those generated by parameter correction. We present a robust and fast algorithm for exact closest point search on Loop surfaces by combining Newton iteration and non-linear minimization. Based on this we perform unconditionally convergent parameter correction to optimize the approximation with respect to the L2 metric and thus we make a well-established scattered data tting technique which has been available before only for B-spline surfaces, applicable to subdivision surfaces. Further we exploit the fact that the control mesh of a subdivision surface can have arbitrary connectivity to reduce the L1 error up to a certain user-de ned tolerance by adaptively restructuring the control mesh. By employing iterative least squares solvers, we achieve acceptable running times even for large amounts of data and we obtain high quality approximations by surfaces with relatively low control mesh complexity compared to the number of sample points. Since we are using plain subdivision surfaces, there is no need for multiresolution detail coef cients and we do not have to deal with the additional overhead in data and computational complexity associated with them.Item An Effective Condition for Sampling Surfaces with Guarantees(The Eurographics Association, 2004) Boissonnat, J. D.; Oudot, S.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetThe notion of e-sample, as introduced by Amenta and Bern, has proven to be a key concept in the theory of sampled surfaces. Of particular interest is the fact that, if E is an e-sample of a smooth surface S for a suf ciently small e, then the Delaunay triangulation of E restricted to S is a good approximation of S, both in a topological and in a geometric sense. Hence, if one can construct an e-sample, one also gets a good approximation of the surface. Moreover, correct reconstruction is ensured by various algorithms. In this paper, we introduce the notion of loose e-sample. We show that the set of loose e-samples contains and is asymptotically identical to the set of e-samples. The main advantage of loose e-samples over e-samples is that they are easier to check and to construct. We also present a simple algorithm that constructs provably good surface samples and meshes.Item A Framework for Multiresolution Adaptive Solid Objects(The Eurographics Association, 2004) Chang, Y.- S.; Qin, H.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetDespite the growing interest in subdivision surfaces within the computer graphics and geometric processing communities, subdivision approaches have been receiving much less attention in solid modeling. This paper presents a powerful new framework for a subdivision scheme that is defined over a simplicial complex in any n-D space. We first present a series of definitions to facilitate topological inquiries during the subdivision process. The scheme is derived from the double (k+1)-directional box splines over k-simplicial domains. Thus, it guarantees a certain level of smoothness in the limit on a regular mesh. The subdivision rules are modified by spatial averaging to guarantee C1 smoothness near extraordinary cases. Within a single framework, we combine the subdivision rules that can produce 1-, 2-, and 3-manifold in arbitrary n-D space. Possible solutions for non-manifold regions between the manifolds with different dimensions are suggested as a form of selective subdivision rules according to user preference. We briefly describe the subdivision matrix analysis to ensure a reasonable smoothness across extraordinary topologies, and empirical results support our assumption. In addition, through modifications, we show that the scheme can easily represent objects with singularities, such as cusps, creases, or corners. We further develop local adaptive refinement rules that can achieve level-of-detail control for hierarchical modeling. Our implementation is based on the topological properties of a simplicial domain. Therefore, it is flexible and extendable. We also develop a solid modeling system founded on our theoretical framework to show potential benefits of our work in industrial design, geometric processing, and other applications.Item Image Based Bio-CAD Modeling and Its Applications to Biomedical and Tissue Engineering(The Eurographics Association, 2004) Starly, B.; Darling, A.; Gomez, C.; Nam, J.; Sun, W.; Shokoufandeh, A.; Regli, W.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetCAD has been traditionally used to assist in engineering design and modeling for representation, analysis and manufacturing. Advances in Information Technology and in Biomedicine have created new uses for CAD with many novel and important biomedical applications, particularly in tissue engineering in which the CAD based bio-tissue informatics model provides critical information of tissue biological, biophysical, and biochemical properties for modeling, design, and fabrication of complex tissue substitutes. This paper will present some salient advances of bio-CAD modeling and application in computer-aided tissue engineering, including biomimetic design, analysis, simulation and freeform fabrication of tissue engineered substitutes. Overview of computer-aided tissue engineering will be given. Methodology to generate bio-CAD modeling from high resolution non-invasive imaging, the medical imaging process and the 3D reconstruction technique will be described. Enabling state-of-the-art computer program in assisting the 3D reconstruction and in biomodeling development will be introduced. Utilization of the bio-CAD model for the description and representation of the morphology, heterogeneity, and organizational structure of tissue anatomy will also be presented.Item Topological and Geometric Beautification of Reverse Engineered Geometric Models(The Eurographics Association, 2004) Langbein, F. C.; Marshall, A. D.; Martin, R. R.; Mills, B. I.; Gao, C. H.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetBoundary representation models reverse engineered from 3D range data suffer from various inaccuracies caused by noise in the measured data and the model building software. Beauti cation aims to improve such models in a post-processing step solely working with the boundary representation model. The improved model should exhibit topological and geometric regularities representing the original, ideal design intent. This paper gives an overview of algorithms for a complete beauti cation system suitable for improving the topology and the geometry of low to medium complexity reverse engineered models.Item Connected and Manifold Sierpinski Polyhedra(The Eurographics Association, 2004) Akleman, E.; Srinivasan, V.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetIn this paper, we present a subdivision-inspired scheme to construct generalized Sierpinski polyhedron. Unlike usual Sierpinski polyhedra construction schemes, which create either an infinite set of disconnected tetrahedra or a non-manifold polyhedron, our robust construction scheme creates one connected and manifold polyhedron. Moreover, unlike the original schemes, this new scheme can be applied to any manifold polyhedral mesh and based on the shape of this initial polyhedra a large variety of Sierpinski polyhedra can be obtained.Our basic scheme can be viewed as applying simplest subdivision scheme [23] to an input polyhedron, but retaining old vertices. The porous structure is then obtained by removing the refined facets of the simplest subdivision.Item Shape Similarity Measurement Using Ray Distances for Mass Customization(The Eurographics Association, 2004) Hwang, T. J.; Lee, K.; Jeong, J. H.; Oh, H. Y.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetCustom-tailored products are defined as products having various sizes and shapes tailored to meet the customer's different tastes or needs. Thus fabrication of custom-tailored products inherently involves inefficiency. To minimize this inefficiency, a new paradigm is proposed in this work. In this paradigm, different parts are grouped into several groups according to their sizes and shapes. For grouping the different parts, similarity measurement algorithm is used. Similarity comparison starts with the determination of the closest pose between two shapes in consideration. The closest pose is derived by comparing the ray distances while one shape is virtually rotated with respect to the other. Shape similarity value and overall similarity value calculated from ray distances are also used for grouping. A prototype system based on the proposed methodology has been implemented and applied to the grouping and machining of the shoe lasts of various shapes and sizes.Item Physics-based Modelling and Simulation of Functional Cloth for Virtual Prototyping Applications(The Eurographics Association, 2004) Fontana, M.; Rizzi, C.; Cugini, U.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetA CAD-oriented system is proposed for the design of complex-shaped functional cloth, provided with a physics-based modelling core for simulation and virtual prototyping tasks. Textiles are physically modelled as particle grids in 3D space subjected to Newtonian dynamics, with internal spring, bending and shear forces derived from KES-F data measuring material behaviour. Interactions with the environment are expressed as external forces, collisions against obstacles, self-collisions and constraints. Differently from physicsbased animation systems, the proposed system is conceived for real design purposes, and includes functionalities emulating the construction process of actual clothing and structural textiles, e.g., mesh sewing/assembly, insertion of small components, multilayered fabric composition, mechanical shape deformation, and 2D-to-3D mapping methods. As applications, several cases of textile configurations are considered, with geometric models directly provided by industrial companies and presenting different levels of design complexities, such as garment models (e.g., men's jackets) for the clothing sector, or functional textiles used in the automotive industry (e.g., soft car tops).Item Fast Continuous Collision Detection for Articulated Models(The Eurographics Association, 2004) Redon, S.; Lin, M. C.; Manocha, D.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetWe present a novel algorithm to perform continuous collision detection for articulated models. Given two discrete configurations of the links of an articulated model, we use an ''arbitrary in-between motion'' to interpolate its motion between two successive time steps and check the resulting trajectory for collisions. Our approach uses a three-stage pipeline: (1) dynamic bounding-volume hierarchy (D-BVH) culling based on interval arithmetic; (2) culling refinement using the swept volume of line swept sphere (LSS) and graphics hardware accelerated queries; (3) exact contact computation using OBB-trees and continuous collision detection between triangular primitives. The overall algorithm computes the time of collision, contact locations and prevents any interpenetration between the articulated model with the environment. We have implemented the algorithm and tested its performance on a 2.4 GHz Pentium PC with 1 Gbyte of RAM and a NVIDIA GeForce FX 5800 graphics card. In practice, our algorithm is able to perform accurate and continuous collision detection between articulated models and complex environments at nearly interactive rates.Item Implicit Curve and Surface Design Using Smooth Unit Step Functions(The Eurographics Association, 2004) Li, Q.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetThis paper presents an implicit curve and surface design technique that uses smooth unit step functions. With the proposed method, an implicit curve or surface can be generated by inputting a sequence of points together with the normals at these points of the curve or surface to be designed. By choosing appropriate smooth unit step functions, these curves and surfaces can be designed to any required degree of smoothness.Item Efficient and Robust Computation of an Approximated Medial Axis(The Eurographics Association, 2004) Yang, Y.; Brock, O.; Moll, R. N.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetThe medial axis can be viewed as a compact representation for an arbitrary model; it is an essential geometric structure in many applications. A number of practical algorithms for its computation have been aimed at speeding up its computation and at addressing its instabilities. In this paper we propose a new algorithm to compute the medial axis with arbitrary precision. It exhibits several desirable properties not previously combined in a practical and ef cient algorithm. First, it allows for a tradeoff between computation time and accuracy, making it well-suited for applications in which an approximation of the medial axis suf ces, but computational ef ciency is of particular concern. Second, it is output sensitive: the computation complexity of the algorithm does not depend on the size of the representation of a model, but on the size of the representation of the resulting medial axis. Third, the densities of the approximated medial axis points in different areas are adaptive to local free space volumes, based on the assumption that a coarser approximation in wide open area can still suf ce the requirements of the applications. We present theoretical results, bounding the error introduced by the approximation process. The algorithm has been implemented and experimental results are presented that illustrate its computational ef ciency and robustness.Item Automatic Building of Structured Geological Models(The Eurographics Association, 2004) Brandel, S.; Schneider, S.; Perrin, M.; Guiard, N.; Rainaud, J. F.; Lienhardt, P.; Bertrand, Y.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetThe present article proposes a method to signi cantly improve the construction and updating of 3D geological models used for oil and gas exploration. The proposed method takes advantage of the speci c structures which characterize geological objects. We present a prototype of a geological pilot which enables monitoring the automatic building of a 3D model topologically and geologically consistent, starting from a set of unsegmented surfaces. The geological pilot uses a Geological Evolution Scheme (GES) which records all the interpretation elements that the exploration geologist, who is the end user, wishes to introduce into the model. The model building is performed by reading instructions deduced from the GES. Topology is dealt with step by step by using a 3D Generalized Maps (3-G-Maps) data model enriched to enable the manipulation of objects having speci c geological attributes. The result is a correct 3D model on which geological links between objects can easily be visualized. This model can automatically be revised in case of changes in the geometric data or in the interpretation. In its nal version, the created modular tool will be plugged in 3D modelers currently used in exploration geology in order to improve their performance.Item A Condition for Isotopic Approximation(The Eurographics Association, 2004) Chazal, F.; Cohen-Steiner, D.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetIn this paper, we give a very simple and purely topological condition for two surfaces to be isotopic. This work is motivated by the problem of surface approximation. Applications to implicit surfaces are given, as well as connections with the well-known concepts of medial axis and local feature size.Item Spline Approximation of General Volumetric Data(The Eurographics Association, 2004) Roessl, C.; Zeilfelder, F.; Nuernberger, G.; Seidel, Hans-Peter; Gershon Elber and Nicholas Patrikalakis and Pere BrunetWe present an efficient algorithm for approximating huge general volumetric data sets, i.e. the data is given over arbitrarily shaped volumes and consists of up to millions of samples. The method is based on cubic trivariate splines, i.e. piecewise polynomials of total degree three defined w.r.t. uniform type-6 tetrahedral partitions of the volumetric domain. Similar as in the recent bivariate approximation approaches (cf. [10, 15]), the splines in three variables are automatically determined from the discrete data as a result of a two-step method (see [40]), where local discrete least squares polynomial approximations of varying degrees are extended by using natural conditions, i.e. the continuity and smoothness properties which determine the underlying spline space. The main advantages of this approach with linear algorithmic complexity are as follows: no tetrahedral partition of the volume data is needed, only small linear systems have to be solved, the local variation and distribution of the data is automatically adapted, Bernstein-Bézier techniques well-known in Computer Aided Geometric Design (CAGD) can be fully exploited, noisy data are automatically smoothed. Our numerical examples with huge data sets for synthetic data as well as some real-world data confirm the efficiency of the methods, show the high quality of the spline approximation, and illustrate that the rendered iso-surfaces inherit a visual smooth appearance from the volume approximating splines.Item Constraint-based Design of B-spline Surfaces from Curves(The Eurographics Association, 2004) Michalik, P.; Bruderlin, B. D.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetIn this paper we describe the design of B-spline surface models by means of curves and tangency conditions. The intended application is the conceptual constraint-driven design of surfaces from hand-sketched curves. The solving of generalized curve surface constraints means to find the control points of the surface from one or several curves, incident on the surface, and possibly additional tangency and smoothness conditions. This is accomplished by solving large, and generally under-constrained, and badly conditioned linear systems of equations. For this class of linear systems, no unique solution exists and straight forward methods such as Gaussian elimination, QR-decomposition, or even blindly applied Singular Value Decomposition (SVD) will fail. We propose to use regularization approaches, based on the so-called L-curve. The L-curve, which can be seen as a numerical high frequency filter, helps to determine the regularization parameter such that a numerically stable solution is obtained. Additional smoothness conditions are defined for the surface to filter out aliasing artifacts, which are due to the discrete structure of the piece-wise polynomial structure of the B-spline surface. This leads to a constrained optimization problem, which is solved by Modified Truncated SVD: a L-curve based regularization algorithm which takes into account a user defined smoothing constraint.Item Contour Interpolation with Bounded Dihedral Angles(The Eurographics Association, 2004) Bereg, S.; Jiang, M.; Zhu, B.; Gershon Elber and Nicholas Patrikalakis and Pere BrunetIn this paper, we present the first nontrivial theoretical bound on the quality of the 3D solids generated by any contour interpolation method. Given two arbitrary parallel contour slices with n vertices in 3D, let a be the smallest angle in the constrained Delaunay triangulation of the corresponding 2D contour overlay, we present a contour interpolation method which reconstructs a 3D solid with the minimum dihedral angle of at least a 8 . Our algorithm runs in O(nlogn) time where n is the size of the contour overlay. We also present a heuristic algorithm that optimizes the dihedral angles of a mesh representing a surface in 3D.
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