EG 2018 - Short Papers
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Browsing EG 2018 - Short Papers by Subject "I.3.3 [Computer Graphics]"
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Item Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks(The Eurographics Association, 2018) Guo, Yuan; Lian, Zhouhui; Tang, Yingmin; Xiao, Jianguo; Diamanti, Olga and Vaxman, AmirThe design of fonts, especially Chinese fonts, is known as a tough task that requires considerable time and professional skills. In this paper, we propose a method to easily generate Chinese font libraries in new styles based on manifold learning and adversarial networks. Starting from a number of existing fonts that cover various styles, we firstly use convolutional neural networks to obtain the representation features of these fonts, and then build a font manifold via non-linear mapping. Using the font manifold, we can interpolate and move between those existing fonts to get new font features, which are then fed into a generative network learned via adversarial training to generate the whole new font libraries. Experimental results demonstrate that high-quality Chinese fonts in various new styles against existing ones can be efficiently generated using our method.Item A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape Creation(The Eurographics Association, 2018) Carrigan, Emma; Hoyet, Ludovic; McDonnell, Rachel; Avril, Quentin; Diamanti, Olga and Vaxman, AmirOur work is a perceptual study into the effects of training poses on the Example-Based Facial Rigging (EBFR) method. We analyse the output of EBFR given a set of training poses to see how well the results reproduced our ground truth actor scans compared to a Deformation Transfer approach. While EBFR produced better results overall, there were cases that did not see any improvement. While some of these results may be explained by lack of sufficient training poses for the area of the face in question, we found that certain lip poses were not improved by training, despite a large number of mouth training poses supplied.