EG 2018 - Short Papers
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Animation and Simulation
Time-Reversed Art Directable Smoke Simulation
Rigid Body Joints in Real-Time Unified Particle Physics
Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
Kinder-Gator: The UF Kinect Database of Child and Adult Motion
Imaging, Video, and Rendering
Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches
Halftone Pattern: A New Steganographic Approach
Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
Accelerating Sphere Tracing
Modeling
Expressive Curve Editing with the Sigma Lognormal Model
Smooth Blended Subdivision Shading
Iterative Carving for Self-supporting 3D Printed Cavities
A Comparison of GPU Tessellation Strategies for Multisided Patches
Methods and Applications, User Studies
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape
Creation
Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual
Reality
Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion
Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks