EG 2018 - Short Papers
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Animation and Simulation
Time-Reversed Art Directable Smoke Simulation
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Rigid Body Joints in Real-Time Unified Particle Physics
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Reduction of CPU-GPU Synchronization Overhead for Accelerating Implicit Clothing Simulator
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Kinder-Gator: The UF Kinect Database of Child and Adult Motion
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Imaging, Video, and Rendering
Optimized Sampling for View Interpolation in Light Fields with Overlapping Patches
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Halftone Pattern: A New Steganographic Approach
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Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
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Accelerating Sphere Tracing
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Modeling
Expressive Curve Editing with the Sigma Lognormal Model
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Smooth Blended Subdivision Shading
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Iterative Carving for Self-supporting 3D Printed Cavities
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A Comparison of GPU Tessellation Strategies for Multisided Patches
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Methods and Applications, User Studies
A Preliminary Investigation into the Impact of Training for Example-Based Facial Blendshape
Creation
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Arm Swinging vs Treadmill: A Comparison Between Two Techniques for Locomotion in Virtual
Reality
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Accurate Control of a Pan-tilt System Based on Parameterization of Rotational Motion
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Creating New Chinese Fonts based on Manifold Learning and Adversarial Networks
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